New Monsters

Episode 10.4 brings many new and exciting monsters to battle. The following is a comprehensive list of all the new monsters added to the game.

Alicel
Level75SizeMedium
20.00%Burnt Parts
30.00%Hard Iron Piece
2.00%Steel
5.00%Rusty Screw
0.05%Finger[2]
0.10%Elunium
0.02%Muffler[1]
0.00%Hard Iron Piece
Idle
  • Emotion Lv1
  • Teleport Lv1
Chase
  • Snap Lv1
Melee
  • Darkness Attack Lv3
  • Guided Attack Lv1
Race/EleDemon/Neutral 3Str50
Hp37,520Agi58
Exp8,890 / 5,420Vit50
Atk1,800 ~ 2,770Int51
Def30 + 50Dex92
MDef30 + 76Luk40
Aspd146100% Hit153
Move SpeedVery Slow95% Flee242
DescriptionAlicel is one of the mechanical doll's you'll find in Kiel Hyre dungeon. Its slow moving and slow attacking, but does pack quite a punch. While it has high HP one could possibly try to kill it with Magnus Exorcismus. Alicel uses Snap while following you, and is fond of using it to go through firewalls.
 
Aliot
Level75SizeMedium
20.00%Burnt Parts
30.00%Hard Iron Piece
2.00%Steel
5.00%Rusty Screw
0.10%Pike[4]
0.10%Elunium
0.02%Guard[1]
0.00%Hard Iron Piece
Chase
  • Maximize Power Lv5
  • Auto Guard Lv5
Melee
  • Spear Stab Lv10
  • Maximize Power Lv5
  • Auto Guard Lv5
  • Critical Slash Lv1
  • Splash Attack Lv1
Dead
  • Rebirth Lv3
Race/EleDemon/Neutral 3Str50
Hp48,290Agi32
Exp13,020 / 4,006Vit87
Atk950 ~ 2,470Int12
Def35 + 87Dex68
MDef15 + 55Luk19
Aspd135.2100% Hit127
Move SpeedSlow95% Flee218
DescriptionAliot is one of the mechanical doll's you'll find in Kiel Hyre dungeon. Like Alicel, he's slow moving, slow hitting, but has high HP and deals strong damage. He has no elemental weakness, but his low magic defence makes it weak to magic damage. Aliot can be quite annoying with its spear stab, and it certainly doesn't like to stay dead, using Rebirth to self ressurect at a low chance up to two times. Aliot deos not actually have the ability to use teleport.
 
Constant
Level55SizeSmall
1.00%Burnt Parts
15.00%Hard Iron Piece
0.10%Flexible Tube
0.10%Steel
0.10%Rough Elunium
0.00%N/A
0.00%N/A
0.00%N/A
Chase
  • Self Destruct Lv1
Melee
  • Self Destruct Lv1
Race/EleFormless/Dark 3Str50
Hp10,000Agi28
Exp3,230 / 116Vit26
Atk460 ~ 580Int47
Def12 + 26Dex66
MDef12 + 60Luk14
Aspd164100% Hit103
Move SpeedAverage95% Flee196
DescriptionConstants are very dangerous monsters you'll find guarding Kiel Hyre Dungeon. Constants are basically walking bombs. As soon as they take any physical damage, they'll trigger a Self Destruct sequence. There's only a one second cast time, and when they explode they will deal thier full remaining HP in defence bypassing damage to everyone in a 7x7 area around them, with targets farther away taking slightly less damage. If you arn't careful, this can be especially fatal.
 
Aliza
Level69SizeMedium
0.50%Old Broom
0.05%Crystal Pumps
0.10%Rosary[1]
0.05%Alice's Apron
0.50%Royal Cooking Kit
0.00%Soft Apron
0.03%Circlet[1]
0.00%N/A
Idle
  • Emotion Lv1
  • Heal Lv5
Chase
  • Heal Lv5
Melee
  • Bash Lv10
  • Heal Lv5
Race/EleDemi-Human/Neutral 3Str74
Hp19,000Agi74
Exp6,583 / 3,400Vit52
Atk750 ~ 1,100Int35
Def8 + 52Dex110
MDef5 + 61Luk140
Aspd128100% Hit163
Move SpeedVery Slow95% Flee254
DescriptionBoth Alice and Aliza are sister dolls created in the Kiel Hyre Factory. Like Alice, Aliza is slow moving and slow attacking, but her main ability is to heal those nearby. Infact, there are many Aliza and Alice installed in the Kiel Hyre dungeon, at times the density greatly increasing the difficulty of killing monsters. Especially dangerous is thier tendancy to heal Constants before they self destruct, increasing the damage they'll deal. Aliza's heal isn't quite as strong, only healing for about 572.
 
Alicel (Prototype)
Level75SizeMedium
5.00%Hard Iron Piece
0.00%N/A
0.00%N/A
0.00%N/A
0.00%N/A
0.00%N/A
0.00%N/A
0.00%N/A
Idle
  • Emotion Lv1
Chase
  • Snap Lv1
Melee
  • Darkness Attack Lv3
  • Guided Attack Lv1
Race/EleDemon/Neutral 3Str50
Hp37,520Agi60
Exp0 / 0Vit50
Atk1,600 ~ 2,570Int51
Def30 + 50Dex92
MDef30 + 76Luk40
Aspd146100% Hit153
Move SpeedAverage95% Flee244
DescriptionYou'll find this Prototype Version of Alicel on floor 1 of Kiel Hyre Dungeon as well as quest specific areas. For the most part its the same as the regular version, except much faster moving, and the noticable lack of experience for killing it. You will however have to kill a few of these to get items for the Kiel Hyre Quest.
 
Aliot (Prototype)
Level75SizeMedium
5.00%Hard Iron Piece
0.00%N/A
0.00%N/A
0.00%N/A
0.00%N/A
0.00%N/A
0.00%N/A
0.00%N/A
Chase
  • Maximize Power Lv5
  • Auto Guard Lv5
Melee
  • Spear Stab Lv10
  • Maximize Power Lv5
  • Auto Guard Lv5
  • Critical Slash Lv1
  • Splash Attack Lv1
Dead
  • Rebirth Lv3
Race/EleDemon/Neutral 3Str50
Hp43,290Agi32
Exp0 / 0Vit87
Atk950 ~ 2,070Int12
Def35 + 87Dex68
MDef15 + 55Luk19
Aspd135.2100% Hit127
Move SpeedSlow95% Flee218
DescriptionThe prototype version of the Aliot Mechanical Doll. The prototypes are found on floor 1 and the quest specific areas of the Kiel Hyre Dungeon. The prototype version has lower max hit points and does less damage than the regular version, and does not give experience for kills. It has a low drop rate for Hard Iron Pieces, some of which you'll need to collect for the Kiel Hyre Quest.
 
Constant (Prototype)
Level55SizeSmall
5.00%Hard Iron Piece
0.00%N/A
0.00%N/A
0.00%N/A
0.00%N/A
0.00%N/A
0.00%N/A
0.00%N/A
Chase
  • Self Destruct Lv1
Melee
  • Self Destruct Lv1
Race/EleFormless/Dark 3Str50
Hp1,000Agi28
Exp0 / 0Vit26
Atk460 ~ 580Int47
Def12 + 26Dex66
MDef12 + 60Luk14
Aspd164100% Hit103
Move SpeedVery Fast95% Flee196
DescriptionThe prototype versions of constants arn't quite as scary as the regular version, but they can be quite problematic and can make a bad situation that much worse. Unlike regular constants, The prototype version is incredibly fast. You'll find them on all levels of the Kiel Hyre Dungeon. Unlike the regular Constants, the prototype version will self destruct instantly upon making contact with a player. The only saving grace is that this version has much less HP, making the damage output much lower than the others.
 
Kiehl [Boss Type]
Level90SizeMedium
0.00%N/A
0.00%N/A
0.00%N/A
0.00%N/A
0.00%N/A
0.00%N/A
0.00%N/A
0.00%N/A
Idle
  • Safety Wall Lv10
  • Teleport Lv1
Chase
  • Magnum Break Lv6
  • Endure Lv10
  • Brandish Spear Lv6
Melee
  • Magnum Break Lv6
  • Safety Wall Lv10
  • Bash Lv10
  • Endure Lv10
  • Lex Divina Lv5
  • Lex Aeterna Lv1
  • Brandish Spear Lv6
  • Pneuma Lv1
Race/EleFormless/Dark 2Str100
Hp523,000Agi112
Exp36,500 / 23,405Vit76
Atk1,682 ~ 3,311Int89
Def28 + 76Dex156
MDef32 + 127Luk102
Aspd142.4100% Hit222
Move SpeedAverage95% Flee321
DescriptionKiel Hyre is the final encounter you'll face in the Kiel Hyre quest. In order to complete the quest, you and any friends who are at that point in the quest can fight him togeather. You'll fight him in an enclosed room, with just him to worry about. Kiel is boss attribute.
 
Kiel-D-01 [MVP]
Level90SizeMedium
30.00%Pocket Watch
30.00%Old Purple Box
1.00%Ring[1]
10.00%Glittering Jacket[1]
5.00%Survivor's Rod[1] (Dex)
5.00%Counter Dagger
0.00%N/A
0.00%N/A
Idle
  • Call Slave Lv1
  • Summon Slave Lv1
  • Teleport Lv1
Chase
  • Magnum Break LvX
  • Endure Lv10
  • Brandish Spear LvX
Melee
  • Call Slave Lv1
  • Summon Slave Lv1
  • Magnum Break LvX
  • Dark Blessing Lv1
  • Safety Wall Lv10
  • Bash Lv10
  • Endure Lv10
  • Power Up Lv4
  • Lex Divina Lv5
  • Lex Aeterna Lv1
  • Brandish Spear LvX
  • Pneuma Lv1
Race/EleFormless/Dark 2Str100
Hp1,523,000Agi130
Exp2,356,200 / 512,602Vit140
Atk3,280 ~ 6,560Int160
Def28 + 140Dex199
MDef32 + 230Luk180
Aspd142.4100% Hit240
Move SpeedFast95% Flee364
DescriptionKiel-D-01 is the MVP boss of Kiel Hyre Dungeon. His name refers the the fact that he is the first in the line of the 4th generation robots started by Kiel, a fact explained as part of the Kiel Hyre quest. Kiel summons a small mob of Alicel and Aliot, and will resummon them if all his minions are killed. Kiel will use both Safety Wall and Power Up at any time, but the rate at which he uses them will go up substantially if he is weakened. Kiel will respond to targeted skills by attempting to silence that player. It is important to watch out for Dark Blessing. Dark Blessing is one of Kiels only skill that has a cast time, and the player hit by it will have thier HP reduced to 1.
 
Frus
Level69SizeMedium
35.00%Rune of Darkness
10.00%Brigan
10.00%Red Gemstone
0.03%Earing[1]
0.10%Mantle[1]
5.00%Rough Elunium
0.00%N/A
0.00%N/A
Chase
  • Firewall Lv5
Melee
  • Divest Armor Lv5
  • Poison Attack Lv5
  • Darkness Attack Lv5
  • Change Undead Lv2
  • Summon Slave Lv1
Race/EleDemon/Dark 3Str1
Hp83,422Agi69
Exp20,620 / 10Vit60
Atk1,110 ~ 1,780Int50
Def20 + 60Dex123
MDef15 + 80Luk52
Aspd171.2100% Hit158
Move SpeedAverage95% Flee267
DescriptionFrus (pronounced Thruth) is one of the dark minions bearing the names of Odin's Valkyrie's that you'll find on the Odin Shrine. While not particularly hard, Frus can be annoying in melee combat, with a decent attack speed, the ability to strip armor, and turn your element to undead for a short period of time. In very rare situations, Frus may summon a slave Skogul to help it out in combat, though defeating Frus will dispatch both of them.
 
Skogul
Level70SizeMedium
35.00%Rune of Darkness
10.00%Brigan
10.00%Red Gemstone
5.00%Rouge
1.00%Skull Ring
5.00%Rough Elunium
0.00%N/A
0.00%N/A
Idle
  • Hiding Lv1
  • Grimtooth Lv5
Chase
  • Soul Strike Lv5
Melee
  • Curse Attack Lv5
  • Darkness Attack Lv5
  • Summon Slave Lv1
Race/EleDemon/Dark 3Str1
Hp87,544Agi69
Exp27,620 / 10Vit70
Atk1,110 ~ 1,930Int50
Def20 + 70Dex112
MDef15 + 85Luk52
Aspd164100% Hit159
Move SpeedSlow95% Flee257
DescriptionSkogul is one of the dark minions bearing the names of Odin's Valkyrie's that you'll find on the Odin Shrine. Compared to Frus, Skogul is quite easy, though Skogul is fond of hiding and using grimtooth while you approach. In odd cases, Skogul may summon a Slave Frus to battle to assist it. Killing Skogul will kill its slave, should it have summoned one.
 
Skeggiold Black [Boss Type]
Level81SizeSmall
60.00%Rune of Darkness
0.01%Angel Wing
10.00%Soft Feather
0.20%Seed of Yggdrasil
0.10%Black Dyestuffs
1.00%Silk Robe [1]
0.03%Muffler [1]
0.00%N/A
Idle
  • Heal Lv9
  • Teleport Lv1
  • Call Slave Lv1
Chase
  • Thunderstorm Lv7
  • Decrease Agility LvX
  • Petrify Attack Lv2
  • Strip Armor Lv3
  • Holy Attack Lv3
  • Reverse Orcish Lv1
Melee
  • Heal Lv9
  • Thunderstorm Lv7
  • Decrease Agility LvX
  • Petrify Attack Lv2
  • Strip Armor Lv3
  • Safety Wall Lv10
  • Holy Attack Lv3
  • Call Slave Lv9
Race/EleAngel/Holy 3Str80
Hp295,200Agi100
Exp91,100 / 10Vit50
Atk2,010 ~ 2,630Int72
Def12 + 50Dex106
MDef24 + 97Luk50
Aspd161100% Hit206
Move SpeedVery Slow95% Flee262
DescriptionThe Skeggiold of Odin's Shrine has the most HP of any instant respawning monster in ragnarok online. Skeggiold is slow, hits slowly, has low defence, and holy element makes it an easy target for many physical attack characters. The holy element rules out any magic class from killing them. Thier base experience is similar to that of the biolabs monsters, though they are easier in comparision. The lack of job exp might be troublesome for some people. Skeggiold spawns with 2 weaker Black Skeggiold slaves, but these minions cannot be resummoned if they happen to die. Skeggiold is a boss class monster.
 
Skeggiold Blue [Boss Type]
Level83SizeSmall
60.00%Rune of Darkness
0.01%Angel Wing
10.00%Soft Feather
0.20%Seed of Yggdrasil
0.10%Cobaltblue Dyestuffs
1.00%Silk Robe [1]
0.03%Muffler [1]
0.00%N/A
Idle
  • Heal Lv9
  • Teleport Lv1
  • Call Slave Lv1
Chase
  • Soul Strike Lv7
  • Holy Attack Lv3
  • Reverse Orcish Lv1
Melee
  • Heal Lv9
  • Holy Cross Lv3
  • Soul Strike Lv7
  • Safety Wall Lv10
  • Holy Attack Lv3
  • Call Slave Lv1
Race/EleAngel/Holy 3Str80
Hp315,200Agi120
Exp99,200 / 10Vit60
Atk2,510 ~ 2,960Int85
Def15 + 50Dex119
MDef24 + 149Luk80
Aspd161100% Hit277
Move SpeedVery Slow95% Flee262
DescriptionThe Blue Skeggiold is technically the stronger of the two. It hits harder, its harder to dodge and harder to hit, and has even more HP than the Black variant. On the plus side, its alot nicer in terms of skills and doesn't have the annoying skills that Black has. Blue Skeggiold spawns with two weaker slaves. Skeggiold is boss property.
 
Frus (Slave)
Level69SizeMedium
5.00%Rune of Darkness
0.00%N/A
0.00%N/A
0.00%N/A
0.00%N/A
0.00%N/A
0.00%N/A
0.00%N/A
Chase
  • Firewall Lv5
Melee
  • Divest Armor Lv5
  • Poison Attack Lv5
  • Darkness Attack Lv5
  • Change Undead Lv2
Race/EleDemon/Dark 3Str1
Hp53,422Agi69
Exp0 / 0Vit60
Atk1,110 ~ 1,780Int50
Def20 + 60Dex123
MDef15 + 80Luk52
Aspd171.2100% Hit158
Move SpeedFast95% Flee267
DescriptionThis variation of the Frus monster is characterized by its slightly faster movement speed, lower HP, and lack of experience. While you might find one or two of these wandering around, you'll likely only fight this version of Frus if summoned by a Skogul.
 
Skogul (Slave)
Level70SizeMedium
5.00%Rune of Darkness
0.00%N/A
0.00%N/A
0.00%N/A
0.00%N/A
0.00%N/A
0.00%N/A
0.00%N/A
Idle
  • Hiding Lv1
  • Grimtooth Lv5
Chase
  • Soul Strike Lv5
Melee
  • Curse Attack Lv5
  • Darkness Attack Lv5
Race/EleDemon/Dark 3Str1
Hp57,544Agi69
Exp0 / 0Vit70
Atk1,110 ~ 1,930Int50
Def20 + 70Dex112
MDef15 + 85Luk52
Aspd164100% Hit159
Move SpeedSlow95% Flee257
DescriptionWhile you might find the Slave version of Skogul around from time to time, usually you'll only encounter it when summoned by Frus. The slave version walks faster and has lower hp than the regular Skogul, but gives no experience.
 
Skeggiold Black (Slave) [Boss Type]
Level81SizeSmall
5.00%Rune of Darkness
0.00%N/A
0.00%N/A
0.00%N/A
0.00%N/A
0.00%N/A
0.00%N/A
0.00%N/A
Idle
  • Teleport Lv1
Chase
  • Thunderstorm Lv4
  • Decrease Agility Lv5
  • Holy Attack Lv2
Melee
  • Thunderstorm Lv4
  • Decrease Agility Lv5
  • Petrify Attack Lv2
  • Safety Wall Lv5
  • Holy Attack Lv2
Race/EleAngel/Holy 3Str80
Hp100,200Agi100
Exp0 / 0Vit50
Atk310 ~ 2,320Int72
Def12 + 50Dex106
MDef24 + 97Luk50
Aspd161100% Hit206
Move SpeedVery Slow95% Flee262
DescriptionThis is the slave version of the Black Skeggiold. The main Skeggiold will spawn with two of these. Its stats are about the same but it hits for considerably less than its master and uses considerably weaker skills. Usually it would be a good idea to determine which Skeggiold is the master and simply concentrate on killing it. While difficult to tell which one it is, the master usually will recall the slaves when reaching melee combat, and the master is far more likely to use skills while chasing a player. The slaves like thier master are Boss property.
 
Skeggiold Blue (Slave) [Boss Type]
Level83SizeSmall
5.00%Rune of Darkness
0.00%N/A
0.00%N/A
0.00%N/A
0.00%N/A
0.00%N/A
0.00%N/A
0.00%N/A
Idle
  • Teleport Lv1
Chase
  • Soul Strike Lv5
  • Holy Attack Lv2
Melee
  • Holy Cross Lv2
  • Soul Strike Lv5
  • Safety Wall Lv5
  • Holy Attack Lv2
Race/EleAngel/Holy 3Str80
Hp103,000Agi120
Exp0 / 0Vit60
Atk450 ~ 2,960Int85
Def15 + 50Dex119
MDef24 + 149Luk80
Aspd161100% Hit277
Move SpeedVery Slow95% Flee262
DescriptionThe weaker variant of the Blue Skeggiold. Generally weaker in terms of skills, but not usually worth killing because the lack of experience. Thier average damage is much lower than regular Skeggiolds but be careful because thier maximum attack power is just as high. Two of these slave versions are summoned by a master Skeggiold. Identifying the master Skeggiold and killing it should be a priority when fighting Skeggiolds. The slaves like thier master are Boss property.
 
Valkyrie [Boss Type]
Level99SizeLarge
5.00%Valhalla Flower
1.00%Old Purple Box
0.00%N/A
0.00%N/A
0.00%N/A
0.00%N/A
0.00%N/A
0.00%N/A
Idle
  • Heal LvX
  • Teleport Lv1
Melee
  • Heal LvX
  • Sonic Blow Lv10
  • Holy Element Attack Lv10
  • Holy Cross Lv10
  • Brandish Spear LvX
  • Armor Breaker Lv10
  • Jupitel Thunder LvX
Race/EleAngel/Holy 4Str100
Hp1,567,200Agi120
Exp10,000 / 10,000Vit80
Atk5,560 ~ 9,980Int120
Def25 + 80Dex220
MDef42 + 160Luk210
Aspd171.2100% Hit239
Move SpeedVery Fast95% Flee394
DescriptionWhile rare, Valkyries at times do make an appearance at Odin's Shrine. As direct servents of Odin, they're not to be taken lightly. Valkyries are considered Boss type monsters. While they are formidible opponents, thier skills are far more limited than that of Valkyrie Randgris. Valkyries have healing magic, which they will use only to support those who are injured nearby. They can use a high level of Jupitel Thunder but thier cast time is interuptable.
 
Valkyrie Randgris [MVP]
Level99SizeLarge
50.00%Valhalla Flower
8.00%Valkyrie Armor
15.00%Valkyrie Manteau
15.00%Valkyrie Shoes
25.00%Helm
25.00%Bloody Edge
0.00%N/A
0.00%N/A
Idle
  • Summon Slave Lv1
  • Call Slave Lv1
  • Teleport Lv1
Chase
  • Summon Slave Lv1
  • Call Slave Lv1
  • Power Up Lv5
  • Agility Up Lv5
  • Dispell Lv5
  • Lord of Vermillion LvX
Melee
  • Summon Slave Lv1
  • Call Slave Lv1
  • Power Up Lv5
  • Agility Up Lv5
  • Two-Handed Quicken LvX
  • Sonic Blow Lv10
  • Dispell Lv5
  • Holy Element Attack Lv10
  • Holy Cross Lv10
  • Brandish Spear LvX
  • Thunder Storm LvX
  • Lord of Vermillion LvX
Race/EleAngel/Holy 4Str100
Hp3,567,200Agi120
Exp2,854,900 / 3,114,520Vit80
Atk5,560 ~ 9,980Int120
Def25 + 80Dex220
MDef42 + 160Luk210
Aspd171.2100% Hit239
Move SpeedVery Fast95% Flee394
DescriptionValkyrie Randgris is the MVP boss monster of the Odin Shrine. She's the same in base strength as the regular Valkyrie's seen around the shrine, except with stronger skills and higher HP. Randgris summons 3 Valkyries, and will resummon if she finds herself with less than two at her side. Randgris has numerous stat boosting skills (Power Up, Agility Up, Two-Handed Quicken), which she will activate all at once if she is weakened. While one of the hardest bosses in Ragnarok, Randgris is the only way to get the incredible Valkyrie armor set, making it quite worthwhile to fight.