New Character Classes: Gunslinger

The Gunslinger is a new expanded class available for players to chose from beginning with episode 10.4: Hugel. Gunslingers, as the name suggest, specialize in wielding a wide variety of guns and weapons, masters of ranged combat.

Gunslingers change class directly from Novice once you hit Job 10. Unlike most classes in RO, they do not have an advanced form. To make up for this, Gunslingers have a different job experience requirement, and reach max job level at Job 70. While this one class role may seem restrictive, the different types of skills and weapons you can specialize in will make you different from those gunslingers around you.

Gunslinger Details

Gunslingers have two different kinds of skills, 'Coin' skills and 'Gun' skills. Coin skills are usable with any weapon (even unarmed), and all require a certain number of gold coins to activate and use. Gold coins can be collected by using the skill 'Flip the Coin'. Gun skills are different as they are either passive or active skills that affect performance with only one or a specific group of weapons.

The following is information about specific weapons that gunslingers have at thier disposal.
All types of guns deal full damage against all three sizes of targets.

While Gunslingers share the same faults as other ranged attack classes as they are vulnerable to damage, thier HP mod is not so bad. Thier HP and SP modifiers grow unusually, starting off slowly but increasing with higher levels. At level 99 with no stats Gunslingers will have about 4510 HP (just under rogue/hunter), and 456 SP (just under that of Monk). Thier base weight limit is 2800, and increased by 30 times thier base strength.

Like hunters with bow attacks, gunslingers do not have thier attack boosted by skills that boost attack speed, such as advanced andrenaline rush. Because of thier coins, gunslingers cannot gain or recieve spirit spheres from any skill or item. Gunslingers can use all 3 types of attack speed potion, given they hit the required level to use them.

Gunslingers, like all other expanded jobs, cannot be adopted or rebirth. There is no restrictions on marrage though.

Equipment Restrictions

Gunslingers like other classes are restricted in the type of gears which they can equip. The following is a comprehensive list of different gears that you can use. Of course, be careful that you meet the minimum level requirements as well of equipment you wish to use. Gunslinger Job Change Quest

In order to become a Gunslinger, you must be a novice at job level 10. A short quest is required before you will be able to change jobs.
  1. Make your way to the Gunslinger guild in the city of Einbroch. The guild is located under the Einbroch Tower in the middle of the city with the entrance on the left side (location is 134, 199).
  2. Fill out the application to become a gunslinger. He will ask you to go to Payon.
  3. In Payon, in the 5 o' clock direction, you'll find Fansole.
  4. Fansole will ask you for some random items. Depending on your base level the items he asks you to bring may be different. He may ask you to bring some or all of the following: 10 Scell, 3 Fluff, 1 Trunk, 3 Zargon, 3 Green Herbs, 3 Rainbow Shells.
  5. Give the items he requested, and you'll also need to give him 1 milk.
  6. Return to the Einbroch Gunslinger Guild. Talk to the guild master, and he will change you into a gunslinger.
Gunslinger Ammunition

When attacking with a firearm, the attack power and element of the bullet you're firing are added to the base attack of the weapon. This element can be overwritten by elemental endows however. In addition to this, many types of ammunition have additional effects that can be caused against the target.

There are two types of ammunition. The main type, bullets, are used by the main guns Handgun, Rifle, Shotgun and Gatling Gun. Bullets can be purchased from an NPC in the gunslinger guild, and can be discounted. The other kind, spheres, are used to power the shots of Grenade Launchers. To get spheres you will have to manufacture them by gathering certain items.

An NPC in the gunslinger can make bullet cases for you. Bullet cases are similar to arrow quivers. They contain 500 bullets or spheres, and weigh 25 for regular bullet cases and 35 for sphere cases. You can make any number of cases you want by bringing the bullets you want to box up to a gunslinger guild NPC, for a handling fee of 500z per case.

The following is a list of different types of bullets and spheres.

Bullets Spheres Gunslinger Weapons

The following is a comprehensive list of all the gunslinger weapons, thier stats, and how they are obtained.

Six Shooter[1]
A six shot rotating magazine pistol for firing in rapid succession. The most basic firearm for any Gunner.
Hit-10.

Type: Handgun
Attack: 30
Weight: 40
Weapon Level: 1
Required Level: 10
Usable Class: Gunslinger

Obtained when you job change to gunsligner. Six Shooter[1] or Branch[3] is given to you when you change.


Six Shooter[2]
A six shot rotating magazine pistol for firing in rapid succession. The most basic firearm for any Gunner.
Hit-10.

Type: Handgun
Attack: 30
Weight: 40
Weapon Level: 1
Required Level: 10
Usable Class: Gunslinger

Dropped by monster Holden at 0.05% chance.


Crimson Bolt[1]
A dark red colored revolver which looks like the color of blood. It is rumored to be cursed.
Hit-10.

Type: Handgun
Attack: 45
Weight: 45
Weapon Level: 2
Required Level: 35
Usable Class: Gunslinger

Purchased from gunslinger guild for 20,000z.


Crimson Bolt[2]
A dark red colored revolver which looks like the color of blood. It is rumored to be cursed.
Hit-10.

Type: Handgun
Attack: 45
Weight: 45
Weapon Level: 2
Required Level: 35
Usable Class: Gunslinger

Dropped by Metaling at 0.05% chance.


Garrison[1]
A rarity which was manufactured custom made. This rare revolver has its maker's name etched into it.
Hit-10.

Type: Handgun
Attack: 70
Weight: 50
Weapon Level: 2
Required Level: 55
Usable Class: Gunslinger

Dropped by Goblin Steamrider at 0.05% chance.
Crafted in the gunslinger guild (182,85). To create it you will need to gather 50 steel, 3 elunium, 1 oridicon, 50 coal, 20 rusty screw, and 30,000 zeny.


Garrison[2]
A rarity which was manufactured custom made. This rare revolver has its maker's name etched into it.
Hit-10.

Type: Handgun
Attack: 70
Weight: 50
Weapon Level: 2
Required Level: 55
Usable Class: Gunslinger

Crafted in the gunslinger guild (182,85). A small quest is required before you can craft this item.

Talk to Garrison in the gunslinger guild. You will have to have a garrison[1] weapon on hand when you talk to him. He will ask you to gather the following items: 10 steel, 1 elunium, 10 emverticon, 30 coal, and 10 rusty screw. You'll have to talk to Rave in the Lighthalzen slums (322,247). Go back to Garrison, and he'll get angry and drop you to 10% max hp. Come back to him, and he'll take your garrison[1] and make it into a garrison[2].

Once this is complete, you can make garrison[2]'s with just the items.


Gold Lux
A dazzling, golden colored revolver that clearly values style and flashiness over functionality. One would get alot of attention holding this.
Hit-10.
Chance to autocast 'Flip The Coin' of a level equal to what you have currently learned when attacking.

Type: Handgun
Attack: 20
Weight: 50
Weapon Level: 3
Required Level: 12
Usable Class: Gunslinger

Dropped by Teddy Bear at 0.05% chance.


Branch[3]
A small firearm with a lengthened barrel to improve accuracy at a long range. Despite its appearance, it's easier to wield than a pistol.

Type: Rifle
Attack: 50
Weight: 50
Weapon Level: 1
Required Level: N/A
Usable Class: Gunslinger

Dropped by Cruiser at 0.05% chance.
Purchased from an NPC in the gunslinger guild for 3,000z.
Obtained when you job change to gunsligner. Six Shooter[1] or Branch[3] is given to you when you change.

Cyclonic[1]
Appropriately named after the power of a storm, this rifle delivers a strong explosive round at a target from far away.

Hit + 10.
Critical Rate + 10.

Type: Rifle
Attack: 120
Weight: 70
Weapon Level: 2
Required Level: 24
Usable Class: Gunslinger

Purchased from an NPC in the gunslinger guild for 17,500z.

Cyclonic[2]
Appropriately named after the power of a storm, this rifle delivers a strong explosive round at a target from far away.

Hit + 10.
Critical Rate + 10.

Type: Rifle
Attack: 120
Weight: 70
Weapon Level: 2
Required Level: 24
Usable Class: Gunslinger

Dropped by Antique Firelock at 0.05% chance.

Dusk[1]
This model has a great improvement in attack power over existing rifles. The rifle's name means to "Bring the gift of darkness" to your enemies.

Hit + 10.
Critical Rate + 10.

Type: Rifle
Attack: 150
Weight: 75
Weapon Level: 2
Required Level: 56
Usable Class: Gunslinger

Dropped by Dimik (Green/Formless) at 0.05% chance.

Rolling Stone[1]
The sound of firing this gun is said to sound like the great roar of tumbling stones, and hence it was named the Rolling Stone. This weapon is crude, so take care when firing it.

Splash Damage.

Type: Shotgun
Attack: 135
Weight: 90
Weapon Level: 1
Required Level: 14
Usable Class: Gunslinger

Purchased at the Gunslinger guild for 12,000z.

Black Rose[1]
A fast action, pitch black remodelled shotgun, which has improved power with two separate barrels.

Splash Damage.

Type: Shotgun
Attack: 180
Weight: 90
Weapon Level: 2
Required Level: 35
Usable Class: Gunslinger

Purchased at the Gunslinger guild for 32,000z.

Gate Keeper
The true name is said to mean the "Defender of the Impregnable fortress". This is the most powerful shotgun currently available.

Splash Damage.
Autocasts Spread Attack Lv6 when attacking (aprox 3%~5%).

Type: Shotgun
Attack: 210
Weight: 100
Weapon Level: 3
Required Level: 55
Usable Class: Gunslinger

Dropped by Archdam at 0.05% chance.

Drifter[1]
Named after a vagrant, who wanders from place to place. This gun fires in rapid succession with an electronically controlled rotating barrel.

Type: Gatling Gun
Attack: 50
Weight: 230
Weapon Level: 2
Required Level: 55
Usable Class: Gunslinger

Dropped by Venatu (Gray/Formless) at 0.05% chance.
Obtainable from an item quest. Bring to an NPC in the gunslinger guild 70 steel, 5 elunium, 3 oridicon, 70 coal, 50 rusty screw, and 50,000z, and he will give you a Drifter[1]. You must be level 56 or higher to make this weapon.

Butcher[0]
This gun fires in rapid succession with an electronically controlled rotating barrel. This gun is aptly named for the terrifying power it gives its wielder.

Increases critical rate against brute type monsters by 10%.

Type: Gatling Gun
Attack: 75
Weight: 250
Weapon Level: 2
Required Level: 68
Usable Class: Gunslinger

Dropped by Panzer Goblin at 0.05% chance.
Obtained from an item quest. Bring to an NPC in the gunslinger guild 1000 orc claw and 1000 skel-bone, and he will give you a Butcher[1].

Butcher[1]
This gun fires in rapid succession with an electronically controlled rotating barrel. This gun is aptly named for the terrifying power it gives its wielder.

Increases critical rate against brute type monsters by 10%.

Type: Gatling Gun
Attack: 75
Weight: 250
Weapon Level: 2
Required Level: 68
Usable Class: Gunslinger

Dropped by Gemini-S58 at 0.05% chance.
This weapon can be obtained from a short quest.

Talk to the NPC that you obtained the Butcher[1] from (you must have made one to continue). He will let you know that he can't make the slotted version. Then go to Herison near the north-east entrance of lighthalzen. Herison will break the butcher, and to appologize he will lend you his crimson bolt[1]. Go back to the gunslinger guild, and bring the NPC 30 of any kind of grenade sphere. Go back to Herison, and he will ask that you bring him 2 elunium, 1 oridecon, 20 coal, and 10 steel. Hand him his crimson bolt back, and he will give you the Butcher[2].

Destroyer[0]
This grenade launcher boasts a high power explosive attack.

Has a small chance to break the targets armor when fired at short range.

Type: Grenade Launcher
Attack: 220
Weight: 120
Weapon Level: 2
Required Level: 52
Usable Class: Gunslinger

Dropped by Photon Canon at 0.05% chance.
Obtained from an item quest. Bring to an NPC in the gunslinger guild 50 iron plates, 5 oridicon, 70 rusty screw, and 100,000z, and he will give you a Destroyer[0].

Destroyer[1]
This grenade launcher boasts a high power explosive attack.

Has a small chance to break the targets armor when fired at short range.

Type: Grenade Launcher
Attack: 220
Weight: 120
Weapon Level: 2
Required Level: 52
Usable Class: Gunslinger

Dropped by Apocalypse at 0.01% chance.
Obtained from an item quest. Bring to an NPC in the gunslinger guild a Finger[1], 5 oridecon, and your Destroyer[0], and he will give you a Destroyer[1].

Inferno[1]
This high power grenade launcher is said to shoot the very fires of hell.

Has a small chance to break the targets armor when fired at short range.

Type: Grenade Launcher
Attack: 280
Weight: 125
Weapon Level: 2
Required Level: 65
Usable Class: Gunslinger

Obtained from an item quest. Bring to an NPC in the gunslinger guild 100 iron plates, 10 oridicon, 50 rusty screw, 100 burning hearts, and 200,000z, and he will give you an Inferno[1].

Gunslinger Job Experience Chart

Because gunslingers only have a single job, thier job experience chart is different than normal classes. From level 1 to 35, the experience required is half that of second class characters. From 36 to 50, the rate jumps to one half that of second class characters plus that of first class characters. From 51 to 70, the experience required follows a custom formula.

You can reference the following chart for required and total job experience for each level.

LvlExpTotal LvlExpTotal LvlExpTotal LvlExpTotal LvlExpTotal
1--  166,38524,767  3187,100534,693  46916,6895,401,355  613,695,47440,351,137
27272  177,17231,939  3293,338628,031  471,130,0237,448,067  624,012,25144,363,388
392164  188,00239,941  3399,792727,823  481,188,6238,636,690  634,181,11248,544,500
4142306  1910,32150,262  34119,308847,131  491,377,40810,014,098  644,302,21152,846,711
5174480  2013,71763,979  35143,183990,314  501,551,28911,565,387  654,496,58457,343,295
6301781  2117,55481,533  36231,0681,221,382  511,746,58213,311,969  664,578,95161,922,246
74431,224  2219,288100,821  37257,3771,478,759  521,845,23615,157,205  674,869,52366,791,769
85481,772  2321,103121,924  38274,3631,753,122  531,954,74117,111,946  685,022,11471,813,883
97992,571  2426,354148,278  39314,2462,067,368  542,124,55519,236,501  695,123,65476,937,537
101,2703,841  2533,485181,763  40371,1052,438,473  552,345,69821,582,199  705,395,11782,332,654
111,8385,679  2641,344223,107  41431,0382,869,511  562,548,76324,130,962     
122,1457,824  2744,772267,879  42476,3093,345,820  572,759,55526,890,517     
132,47310,297  2848,344316,223  43588,5483,934,368  583,021,48829,912,005     
143,33913,636  2958,910375,133  44665,2564,599,624  593,254,11133,166,116     
154,74618,382  3072,460447,593  45801,7315,401,355  603,489,54736,655,663     
Gunslinger Job Bonus

1000010
2000011
3000011
4000012
5000012
6000022
7000022
8000022
9000022
10000022
11000032
12000033
13000033
14000033
15000033
16000033
17000043
18000043
19000043
20000043
21000044
22000044
23000044
24000044
25000054
25000054
26000054
27000054
28000054
29000054
30000054
31000055
32100055
33100055
34100055
35100065
36100065
37100065
38100065
39100065
40100065
41200065
42200065
43200065
44200065
45200075
46200075
47200075
48200075
49200075
50300075
51300076
52300076
53300176
54300176
55300186
56300186
57300186
58300186
59310186
60311186
61311286
62311296
63311297
64411297
65411297
66411297
67411297
68411297
69411297
70411297

Gunslinger Skill Tree



Gunslinger 'Coin' Skills

Flip The Coin
Skill Type: Active / Support
Weapon Restriction: None
Max Level: 5
Prerequisites: None
Adjustable Level: No
Range: N/A
Description: Flips one zeny coin. If the coin comes up heads, you gain one golden coin. If it comes up tails, you lose one gold coin. Each cast takes 1z, has no cast time and no delay and can be cast as fast as your attack speed. Coins collected show up circling around your character in a way similar to that of a monks spirit spheres, and one can gather up to 10 coins. Each coin gives a mastery style bonus attack of +3 atk per coin. Coins last a total of 10 minutes or until consumed by skills, and cannot be removed via dispell.

Level
12345
Success Rate30%40%50%60%70%
SP Cost2
Zeny Cost1z


Fling
  Skill Type: Active / Ranged Single Target Physical Attack
Weapon Restriction: None
Max Level: 1
Prerequisites: Flip the Coin Lv1
Adjustable Level: No
Range: 10 Cells
Target: One Enemy
Description: Using one or more gold coins, Fling drops the defence of the target. Fling uses as many coins as you have available to a maximum of 5 coins per cast. Fling drops both subtraction defence (vit def) and percent defence (armor def) by a percent based on the number of coins used, and the effect lasts for 30 seconds. When used against another player however it will only reduce the subtraction defence. The effect cannot be stacked by repeated castings, and does not stack with the reduction from the Swordsman skill Provoke. Fling has no cast time and no delay.

Coins Used
12345
Def Reduction5%10%15%20%25%
SP Cost10


Triple Action
  Skill Type: Active / Ranged Single Target Physical Attack
Weapon Restriction: None
Max Level: 1
Prerequisites: Flip the Coin Lv1, Single Action Lv1, Chain Action Lv10
Adjustable Level: No
Range: 10 Cells
Target: One Enemy
Description: Uses one gold coin to deal 3 hits to a target with a single shot. The enemy takes 3 hits at 150% each for a total of 450% attack, and maintains the element of your weapon/bullet. Triple Action has no cast time, and an after cast delay dependant on your attack speed.

Level
1
Damage450%
SP Consumption20
Coin Consumption1
Bullet Consumption1


Bull's Eye
Skill Type: Active / Ranged Single Target Physical Attack
Weapon Restriction: None
Max Level: 1
Prerequisites: Flip the Coin Lv5, Single Action Lv5, Tracking Lv10
Adjustable Level: No
Range: 10 Cells
Target: One Enemy
Description: Uses one gold coin to deal a strong hit designed specifically to hunt a humans or animals. When used on a demihuman or brute enemy, Bull's Eye deals 500% damage and has a small chance to cause coma (reduces hp and sp to 1). If used against any other kind of monster they take only 100% atk and no chance to coma. Boss monsters are also immune to the coma chance. Bull's Eye has a small cast time, and a delay dependant on your attack speed.

Level
1
Damage500%
Coma Chance0.1%
SP Consumption30
Coin Consumption1
Bullet Consumption1
Cast Time [s]0.5s


Madness Canceller
  Skill Type: Active / Support
Weapon Restriction: None
Max Level: 1
Prerequisites: Flip the Coin Lv4, Single Action Lv1, Chain Action Lv3, Rapid Shower Lv7, Desperado Lv5, Gatling Fever Lv1
Adjustable Level: No
Range: N/A
Description: One of two augmentation skills, Madness Canceller greatly boosts your attack speed and damage, but makes you unable to move for the full durration of 15 seconds. Madness Canceller cannot be used in conjunction with Adjustment. Madness Canceller has a lengthy cast time and aftercast delay.

Level
1
Attack Increase+100 Atk
Attack Speed Boost+20%
SP Consumption30
Coin Consumption4
Durration [s]15s
Cast Time [s]3s
Aftercast Delay [s]4s


Adjustment
  Skill Type: Active / Support
Weapon Restriction: None
Max Level: 1
Prerequisites: Flip the Coin Lv4, Single Action Lv5, Tracking Lv7, Disarm Lv5
Adjustable Level: No
Range: N/A
Description: One of two augmentation skills, Adjustment drops your accuracy for greater ability to dodge and avoid hits. Your Hit rate is dropped by 30, but your flee is boosted by 30, and you recieve 20% less damage from all ranged attacks. The ranged reduction would stack with any existing cards and equipment that you have that drop ranged damage. Adjustment cannot be used in conjunction with Madness Canceller. The skill lasts for only 30 seconds, and has a 1 second cast time and 1 second aftercast delay.

Level
1
Flee Rate+30
Hit Rate-30
Range Damage Reduction+20%
SP Consumption15
Coin Consumption2
Durration [s]30s
Cast Time [s]1s
Aftercast Delay [s]1s


Increase Accuracy
  Skill Type: Active / Support
Weapon Restriction: None
Max Level: 1
Prerequisites: Flip the Coin Lv2, Snake Eye Lv10
Adjustable Level: No
Range: N/A
Description: Uses four of your existing coins to adjust your weapon to perform better for one minute. Durring this time you will have increased hit rate, and have a small boost to Agi and Dex. Increasing Accuracy lasts for 60 seconds, has no cast time and a short aftercast delay of 1 second.

Level
1
Hit Rate+20
Agi/Dex Increase+4
SP Consumption30
Coin Consumption4
Durration [s]60s
Cast Time [s]0s
Aftercast Delay [s]1s


Magical Bullet
Skill Type: Active / Ranged Single Target Physical Attack
Weapon Restriction: None
Max Level: 1
Prerequisites: Flip the Coin Lv1
Adjustable Level: No
Range: 10 Cells
Target: One Enemy
Description: Uses one gold coin to create a magical bullet to strike the target. Magical Bullet does a combination of both physical and magical attack (matk) and deals ghost property damage. You can use Magical Bullet without bullets, or without even a weapon equipped. There is no cast time or aftercast delay, and can be cast up to as fast as your attack speed.

Level
1
Physical Damage100%
Magical Damage100%
ElementGhost
SP Consumption7
Coin Consumption1
Bullet Consumption0


Cracker
  Skill Type: Active / Ranged Single Target Physical Attack
Weapon Restriction: None
Max Level: 1
Prerequisites: Flip the Coin Lv1
Adjustable Level: No
Range: 10 Cells
Target: One Enemy
Description: Uses one gold coin to fire a blank shot at the enemy which has a chance to stun the opponent. The chance to stun increases as you are closer to your target. The base stun is aproximately 60% chance at one cell range, with the chance dropping by 5% per additional cell to a minimum of 30% chance at 7 or more cells. The base stun rate is 5 seconds. Both the chance and durration are reducable by vit and luck on the target.

Level
1
Stun Chance30%-60%
Stun Durration5s
SP Consumption10
Coin Consumption1
Bullet Consumption1
Cast Time [s]0s
Aftercast Delay [s]1s


Gunslinger 'Gun' Skills

Single Action
  Skill Type: Passive / Support
Weapon Restriction: None
Max Level: 10
Prerequisites: None
Description: The most basic of Gunslinger skills, Single Action increases your accuracy and attack speed with all guns. Higher levels will increase your attack speed boost and hit rate.

Level
12345678910
Hit Increase+2+4+6+8+10+12+14+16+18+20
ASPD Increase+1%+2%+3%+4%+5%


Snake Eye
  Skill Type: Passive / Support
Weapon Restriction: None
Max Level: 10
Prerequisites: None
Description: Snake eye boosts your perception, increasing both your range and accuracy. Snake Eye affects the range of the skills Rapid Shower, Piercing Shot, Full Buster, Spread Attack, and Ground Drift.

Level
12345678910
Hit Increase+1+2+3+4+5+6+7+8+9+10
Range Increase+1+2+3+4+5+6+7+8+9+10


Chain Action
  Skill Type: Passive / Support
Weapon Restriction: Handgun Only
Max Level: 10
Prerequisites: Single Action Lv1
Description: Chain Action gives you the ability for your shots to hit twice. Higher levels of the skill increase the chance of double attacking. Critical hits take priority over this double attack, and successful double attacks do not take additional bullets. Chain action works with Handguns only. Despite the similarities with the Thief skill Double Attack, Sidewinder card will not allow the use of Chain Action with other weapons.

Level
12345678910
Activation Chance5%10%15%20%25%30%35%40%45%50%
Bullet Consumption1


Rapid Shower
Skill Type: Active / Ranged Single Target Physical Attack
Weapon Restriction: Handgun Only
Max Level: 10
Prerequisites: Single Action Lv1, Chain Action Lv3
Adjustable Level: Yes
Range: 8 Cells increased by Snake Eye
Target: One Enemy
Description: Rapid Shower shoots 5 bullets in rapid succession, dealing high damage against a single target. Rapid Shower uses 5 bullets regardless of level, and the range can be increased by Snake Eye. Rapid Shower has no cast time and a small aftercast delay.

Level
12345678910
Damage550%600%650%700%750%800%850%900%950%1000%
SP Cost22242628303234363840
Bullet Consumption5


Desperado
Skill Type: Active / Short Range Area-of-Effect Physical Attack
Weapon Restriction: Handgun Only
Max Level: 10
Prerequisites: Single Action Lv1, Chain Action Lv3, Rapid Shower Lv5
Adjustable Level: Yes
Range: N/A
Target: Around Self
Description: When you activate Desperado, you spin around and strike all targets nearby. Desperado fires 10 bullets, and randomly strikes targets. Of course, line of sight is needed for targets to be hit. Higher levels of the skill increases the amount of damage each hit does. Desperado is considered a short range attack, and hence bypasses pneuma, but can be blocked by safety wall. Cards and equipment that boost ranged damage such as Archer Skeleton Card and Bow Thimble to not affect Desperado, though standard cards which boost your base attack and damage by a percent will function properly. Desperado has no cast time, and a 1 second aftercast delay.

Targets closest to you have a higher chance to take more hits, and each target can get hit from anywhere from 0-10 hits. The following chart describes the average number of hits and average damage (presuming level 10) of desperado, based on thier position around you.

0.4HIT
(220%)
0.8HIT
(440%)
1.2HIT
(660%)
1.2HIT
(660%)
1.2HIT
(660%)
0.8HIT
(440%)
0.4HIT
(220%)
0.8HIT
(440%)
1.6HIT
(880%)
2.4HIT
(1320%)
2.4HIT
(1320%)
2.4HIT
(1320%)
1.6HIT
(880%)
0.8HIT
(440%)
1.2HIT
(660%)
2.4HIT
(1320%)
3.6HIT
(1980%)
3.6HIT
(1980%)
3.6HIT
(1980%)
2.4HIT
(1320%)
1.2HIT
(660%)
1.2HIT
(660%)
2.4HIT
(1320%)
3.6HIT
(1980%)
3.6HIT
(1980%)
3.6HIT
(1980%)
2.4HIT
(1320%)
1.2HIT
(660%)
1.2HIT
(660%)
2.4HIT
(1320%)
3.6HIT
(1980%)
3.6HIT
(1980%)
3.6HIT
(1980%)
2.4HIT
(1320%)
1.2HIT
(660%)
0.8HIT
(440%)
1.6HIT
(880%)
2.4HIT
(1320%)
2.4HIT
(1320%)
2.4HIT
(1320%)
1.6HIT
(880%)
0.8HIT
(440%)
0.4HIT
(220%)
0.8HIT
(440%)
1.2HIT
(660%)
1.2HIT
(660%)
1.2HIT
(660%)
0.8HIT
(440%)
0.4HIT
(220%)


Level
12345678910
Damage per Hit100%150%200%250%300%350%400%450%500%550%
SP Cost32343638404244464850
Bullet Consumption10


Tracking
Skill Type: Active / Ranged Single Target Physical Attack
Weapon Restriction: Handgun and Rifle Only
Max Level: 10
Prerequisites: Single Action Lv5
Adjustable Level: Yes
Range: 10 Cells
Target: One Enemy
Description: By taking a little extra time to track the target, you can guarentee a very powerful single shot. Tracking has a cast time which is fixed, and cannot be modified by dex, suffragium, magic strings, phen or similar items/skills, and is interuptable. There is no aftercast delay. The range of Tracking is fixed at 10 cells, and is not increased by Snake Eye.

Level
12345678910
Damage300%400%500%600%700%800%900%1000%1100%1200%
Cast Time[s]1.2s1.4s1.6s1.8s2.0s2.2s2.4s2.6s2.8s3.0s
SP Cost15202530354045505560
Bullet Consumption1


Disarm
  Skill Type: Active / Ranged Single Target Physical Attack
Weapon Restriction: Handgun and Rifle Only
Max Level: 5
Prerequisites: Adjustment Lv5
Adjustable Level: Yes
Range: 7 Cells
Target: One Enemy
Description: Disarm fires a single shot at the weapon or hand of the opponent, causing them to drop thier weapon. Disarm functions similar to that of the Rogue skill Divest Weapon, and when successful Disarm prevents that target from re-equipping thier weapon for a short period of time. Each level of Disarm increases the base success rate of the skill, and the success rate increases when the DEX of the Gunslinger is higher than that of the target. The ranged is fixed at 7 cells and is not increased by Snake Eye.

Disarm is considered a ranged physical attack. The damage and its disabling effects can be blocked with the use of Pneuma. Disarm does a small amount of damage equal to your regular attack. If the damage caused by Disarm is blocked, reflected or otherwise negated, the target will not have a chance to lose thier weapon.

When cast on a monster, that monsters attack power is reduced by 25%. Disarm is ineffective on Boss type monsters.

Level
12345
Damage100%
Base Success Rate3%6%9%12%15%
SP Cost1520253035
Bullet Consumption1


Piercing Shot
  Skill Type: Active / Ranged Single Target Physical Attack
Weapon Restriction: Handgun and Rifle Only
Max Level: 5
Prerequisites: Single Action Lv5, Adjustment Lv5
Adjustable Level: Yes
Range: 10 Cells and increased by Snake Eye
Target: One Enemy
Description: Piercing Shot fires a well placed hit designed to cause as much internal damage as possible. Piercing Shot bypasses the defence of the target, and has a chance to inflict bleeding on the target. Of course, undead monsters and boss monsters are immune to bleeding status. The skill has a cast time of 1.5 seconds for all levels, and no aftercast delay.

Level
12345
Damage120%140%160%180%200%
Base Bleeding Chance3%6%9%12%15%
Base Bleeding Durration [s]120s
SP Cost1112131415
Bullet Consumption1


Gatling Fever
  Skill Type: Active / Support
Weapon Restriction: Gatling Gun Only
Max Level: 10
Prerequisites: Single Action Lv1, Chain Action Lv3, Rapid Shower Lv7, Desperado Lv5
Adjustable Level: Yes
Range: N/A
Target: N/A
Description: Gatling Fever cranks up your attack speed and damage at the expense of your ability to move and dodge attacks. Gatling Fever is a toggle skill; using the skill in the durration will not cost SP and will cancel out the skill effect. The movement speed reduction of Gatling Fever cannot be negated, any skills or items that normally would boost your movement speed do not apply while the skill is in effect. The attack speed boost of Gatling Fever stacks with the bonus from Madness Canceller. The attack boost of the skill is the same as that of Andre of Zipper Bear Card, and is affected by attack % cards, the sign, and the defence of the target.

Level
12345678910
Attack Increase+30+40+50+60+70+80+90+100+110+120
Attack Speed Increase2%4%6%8%10%12%14%16%18%20%
Flee Adjustment-5-10-15-20-25-30-35-40-45-50
Durration30s45s60s75s90s105s120s135s150s165s
SP Cost30323436384042444648


Dust
  Skill Type: Active / Short Range Physical Attack
Weapon Restriction: Shotgun Only
Max Level: 10
Prerequisites: Single Action Lv5
Adjustable Level: Yes
Range: 3 Cells
Target: Single Target
Description: Firing the shotgun at point blank range, Dust does high short range damage and knocks the opponent back. Dust is considered a short ranged attack, and hence is not blockable by pneuma (but blockable by safety wall), and items and cards such as archer skeleton and bow thimble which boost your ranged damage do not affect the damage of Dust. Other cards which boost your attack by a set amount or by a percent will still function properly with this skill. Opponents hit by Dust are thrown back 5 cells. Dust has a one second cast time and one second aftercast delay for all levels.

Level
12345678910
Damage150%200%250%300%350%400%450%500%550%600%
SP Cost36912151821242730
Bullet Consumption1


Full Buster
  Skill Type: Active / Ranged Single Target Physical Attack
Weapon Restriction: Shotgun Only
Max Level: 10
Prerequisites: Single Action Lv5, Dust Lv3
Adjustable Level: Yes
Range: 8 Cells and increased by Snake Eye
Target: Single Target
Description: Full Buster uses your shotgun to fire multiple shells at once at one single target to do massive damage. Because of the strain on the gun, there is a heavy cooldown time associated with the skill that prevents you from attacking or using skills (but is reducable through strings). Because of the blast, this skill actually has a chance to blind yourself when casting. Chance to blind is reducable by normal means. Snake Eye boosts the range of this skill. Full Buster's damage is affected as normal by all cards an items which boost your attack power and your ranged damage by a specific amount or percent.

Level
12345678910
Damage400%500%600%700%800%900%1000%1100%1200%1300%
Cooldown Time [s]1.2s1.4s1.6s1.8s2.0s2.2s2.4s2.6s2.8s3.0s
Blind Chance2%3%6%8%10%12%14%16%18%20%
SP Cost20253035404550556065
Bullet Consumption246810


Spread Attack
  Skill Type: Active / Ranged Area of Effect Physical Attack
Weapon Restriction: Shotgun Only
Max Level: 10
Prerequisites: Single Action Lv5, Dust Lv3, Full Buster Lv5
Adjustable Level: Yes
Range: 8 Cells and increased by Snake Eye
Target: Single Target
Description: Spread Attack uses several bullets to strike a large area. While the skill is not quite as powerful as other Shotgun skills, Spread Attack affects a larger area than any other gunslinger skill. Regardless of the range this is cast at, its considered a ranged attack meaning its blockable by pneuma and affected by ranged damage reduction items, but is augmented by items which increase your ranged damage. In order to cast Spread Attack, you must chose an enemy you wish to fire at, as Spread Attack isn't ground targeted.

Level
12345678910
Damage100%120%140%160%180%200%220%240%260%280%
Area of Effect3 x 35 x 57 x 79 x 9
SP Cost15202530354045505560
Bullet Consumption5


Ground Drift
Skill Type: Active / Ground Targeted Ranged Trap
Weapon Restriction: Grenade Launcher Only
Max Level: 10
Prerequisites: Single Action Lv5, Dust Lv3, Full Buster Lv5, Spread Attack Lv7
Adjustable Level: Yes
Range: 10 Cells and increased by Snake Eye
Target: Ground Targeted
Description: Ground Drift fires a grenade sphere at a particular location as a proximity explosive. Grenades last on the ground for a short period of time. When an enemy comes near one of these grenades, it explodes and deals damage within a 3x3 area. Grenades placed in this way won't be triggered by or hurt friendly players.

Ground Drift can be used on any walkable cell within line of sight of the player. Ground Drift cannot be placed on Magnetic Earth however, and Pneuma will block both the casting and the damage caused by the grenades. Its possible to stack grenades and even shoot them at the feet of enemies to immediately deal damage. Damage caused by Ground Drift is equal to that of a regular hit to a target (100%), plus an additional bonus damage from the skill in the form of defence bypassing neutral element damage. Ground Drift has a two second cast time which is reducable by dex.

In addition to bonus damage, each type of sphere causes additional status effects. With the exception of the Flare Sphere, these status effects are avoidable and can be reduced by normal means.
  • Fire Sphere: 5 Cell Knockback.
  • Wind Sphere: Chance to cause stun.
  • Poison Sphere: Chance to cause poison.
  • Blinding Sphere: Chance to cause blind.
  • Ice Sphere: Chance to cause freezing.
Level
12345678910
Bonus Damage+50+100+150+200+250+300+350+400+450+500
Durration [s]3s6s9s12s15s18s21s24s27s30s
SP Cost481216202428323640
Sphere Consumption1