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	<title>DoddlerRO</title>
	<atom:link href="http://ro.doddlercon.com/home/?feed=rss2&#038;p=105" rel="self" type="application/rss+xml" />
	<link>http://ro.doddlercon.com/home</link>
	<description>News for Ragnarok, Worldwide</description>
	<lastBuildDate>Mon, 26 Dec 2011 06:13:59 +0000</lastBuildDate>
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		<title>RO2 Live Stream</title>
		<link>http://ro.doddlercon.com/home/?p=135</link>
		<comments>http://ro.doddlercon.com/home/?p=135#comments</comments>
		<pubDate>Mon, 26 Dec 2011 06:13:59 +0000</pubDate>
		<dc:creator>Doddler</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ro.doddlercon.com/home/?p=135</guid>
		<description><![CDATA[RO2 will be in beta test over the next week, I will be periodically streaming gameplay from the game when I get a chance.  Check out my channel over on Justin.tv to watch! http://www.justin.tv/thedoddler]]></description>
				<content:encoded><![CDATA[<p>RO2 will be in beta test over the next week, I will be periodically streaming gameplay from the game when I get a chance.  Check out my channel over on Justin.tv to watch!</p>
<p><a href="http://www.justin.tv/thedoddler">http://www.justin.tv/thedoddler</a></p>
]]></content:encoded>
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		<title>jRO Announces Dewata</title>
		<link>http://ro.doddlercon.com/home/?p=132</link>
		<comments>http://ro.doddlercon.com/home/?p=132#comments</comments>
		<pubDate>Thu, 10 Mar 2011 18:04:49 +0000</pubDate>
		<dc:creator>Doddler</dc:creator>
				<category><![CDATA[jRO]]></category>

		<guid isPermaLink="false">http://ro.doddlercon.com/home/?p=132</guid>
		<description><![CDATA[Gungho has announced that the &#8216;Dewata&#8217; Ragnarok Online update will be hitting Japan in just 5 days, on March 15th, 2011.  Dewata is a localized map modeled after Indonesia.  The update features the following content: The city of Dewata. 1 new field map. 2 dungeon maps. 6 new monsters, including the new MVP boss monster [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://ro.doddlercon.com/home/wp-content/uploads/2011/03/head1.jpg"><img class="size-full wp-image-133 alignnone" title="Dewata Banner" src="http://ro.doddlercon.com/home/wp-content/uploads/2011/03/head1.jpg" alt="" width="614" height="90" /></a></p>
<p>Gungho has announced that the &#8216;Dewata&#8217; Ragnarok Online update will be hitting Japan in just 5 days, on March 15th, 2011.  Dewata is a localized map modeled after Indonesia.  The update features the following content:</p>
<ul>
<li>The city of Dewata.</li>
<li>1 new field map.</li>
<li>2 dungeon maps.</li>
<li>6 new monsters, including the new MVP boss monster &#8216;Leyak&#8217;.</li>
<li>6 new items, including a new headgear, armor, an enchantable dagger &#8216;Kris&#8217;, and 3 consumables.</li>
<li>3 Quests.</li>
</ul>
<p>The volcanic island of Dewata is reachable from the Alberta docks for 10k zeny.</p>
<p>For more information about the update, you can see the jRO Dewata update site (in Japanese) at the following url: <a href="http://www.ragnarokonline.jp/news/event/dewata/">http://www.ragnarokonline.jp/news/event/dewata/</a></p>
]]></content:encoded>
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		<item>
		<title>(Korea) Patch Notes Feb 15th, 2011</title>
		<link>http://ro.doddlercon.com/home/?p=131</link>
		<comments>http://ro.doddlercon.com/home/?p=131#comments</comments>
		<pubDate>Tue, 15 Feb 2011 20:47:02 +0000</pubDate>
		<dc:creator>Doddler</dc:creator>
				<category><![CDATA[Patch Notes (Korea)]]></category>

		<guid isPermaLink="false">http://ro.doddlercon.com/home/?p=131</guid>
		<description><![CDATA[Common Patch Kind-hearted Degril event has ended. A special reward is added for one week to those that won the Valentine&#8217;s Day event contest. Corrected the weight of Earing[1], Necklace[1], Ring[1], Brooch[1], Rosary[1], and Glove[1]. Changed some items that could be sold to an NPC but not dropped. Main Servers Thanatos server receives a 20% experience [...]]]></description>
				<content:encoded><![CDATA[<p><strong>Common Patch</strong></p>
<ul>
<li>Kind-hearted Degril event has ended.</li>
<li>A special reward is added for one week to those that won the Valentine&#8217;s Day event contest.</li>
<li>Corrected the weight of Earing[1], Necklace[1], Ring[1], Brooch[1], Rosary[1], and Glove[1].</li>
<li>Changed some items that could be sold to an NPC but not dropped.</li>
</ul>
<p><strong>Main Servers</strong></p>
<ul>
<li>Thanatos server receives a 20% experience event for winning the 2011 1st server battle.</li>
</ul>
<p><strong>Sakray Test Server</strong></p>
<ul>
<li>Corrected an error with the item effect of the Alchemy Gloves.</li>
<li>Arch Bishop test has been updated. During the Odin Temple portion, when you go to the center of the map, the dialog with Valkyrie Vanhilde will not pop up automatically, you will have to manually talk to her.</li>
</ul>
]]></content:encoded>
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		<item>
		<title>(Korea) Patch Notes Feb 9th, 2011</title>
		<link>http://ro.doddlercon.com/home/?p=129</link>
		<comments>http://ro.doddlercon.com/home/?p=129#comments</comments>
		<pubDate>Tue, 08 Feb 2011 19:54:56 +0000</pubDate>
		<dc:creator>Doddler</dc:creator>
				<category><![CDATA[Patch Notes (Korea)]]></category>

		<guid isPermaLink="false">http://ro.doddlercon.com/home/?p=129</guid>
		<description><![CDATA[Common Patch Corrected an error with the El Dicastes Daily quest &#8220;Pub Master&#8217;s Obsession&#8221;. New Years Event has ended. Mother&#8217;s Heart Event has ended. Valentines event has started. (Feb 9th to March 16th). Quest starts in Alberta. Main Servers Corrected an error with the Judgement Robe and Care Robe&#8217;s elemental property. Corrected the Warlock skill [...]]]></description>
				<content:encoded><![CDATA[<p><strong>Common Patch</strong></p>
<ul>
<li>Corrected an error with the El Dicastes Daily quest &#8220;Pub Master&#8217;s Obsession&#8221;.</li>
<li>New Years Event has ended.</li>
<li>Mother&#8217;s Heart Event has ended.</li>
<li>Valentines event has started. (Feb 9th to March 16th). Quest starts in Alberta.</li>
</ul>
<p><strong>Main Servers</strong></p>
<ul>
<li>Corrected an error with the Judgement Robe and Care Robe&#8217;s elemental property.</li>
<li>Corrected the Warlock skill &#8216;Comet&#8217; to not function on land protector.</li>
<li>Corrected an error with the option of the Makajiki item.</li>
</ul>
]]></content:encoded>
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		<title>jRO Renewal Differences</title>
		<link>http://ro.doddlercon.com/home/?p=124</link>
		<comments>http://ro.doddlercon.com/home/?p=124#comments</comments>
		<pubDate>Mon, 31 Jan 2011 22:58:05 +0000</pubDate>
		<dc:creator>Doddler</dc:creator>
				<category><![CDATA[jRO]]></category>

		<guid isPermaLink="false">http://ro.doddlercon.com/home/?p=124</guid>
		<description><![CDATA[There&#8217;s a lot of uncertainty related to what Japan did with the renewal update, and how it compares to our current renewal.  This post is made to clarify these differences.  If something is not listed, such a flee, hit, defense, etc, it means it is not substantially different from the renewal we have. Japan&#8217;s Renewal [...]]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;">There&#8217;s a lot of uncertainty related to what Japan did with the renewal update, and how it compares to our current renewal.  This post is made to clarify these differences.  If something is not listed, such a flee, hit, defense, etc, it means it is not substantially different from the renewal we have.<span id="more-124"></span></p>
<h2 style="text-align: justify;">Japan&#8217;s Renewal</h2>
<div id="_mcePaste" style="text-align: justify;"><strong>Experience Chart<br />
</strong></div>
<div id="_mcePaste" style="text-align: justify;">
<ul>
<li>Japanese Ragnarok completely abandoned Korea&#8217;s experience requirement chart.  They instead kept the pre-renewal experience chart, and created a custom experience chart for above level 99 and 3rd job experience.  The base and job experience charts are created in a way that players tend to hit job 50 as 3rd job around base level 110.<br />
<a href="http://ro-poring.main.jp/data/exp/12.html">3rd Job Base Experience Requirements</a><br />
<a href="http://ro-poring.main.jp/data/exp/12.html">3rd Job Job Experience Requirements</a></li>
</ul>
</div>
<div id="_mcePaste" style="text-align: justify;"><strong>Experience and Drop Penalty<br />
</strong></div>
<div id="_mcePaste" style="text-align: justify;">
<ul>
<li>Japan completely revoked the experience and drop penalty from monsters.  A player will receive full base and job experience from a monster regardless of level.  Penalty for status effects still is applicable however.</li>
</ul>
</div>
<div id="_mcePaste" style="text-align: justify;"><strong>Monsters and Monster Experience<br />
</strong></div>
<div id="_mcePaste" style="text-align: justify;">
<ul>
<li>This experience chart would be cruel if monsters gave the same base and job experience they did in standard renewal.  Monsters in Japan&#8217;s renewal however are different, and are a combination of pre-renewal and post-renewal.  Their monsters are different in the following ways:</li>
<li>Most monsters keep the same base level and HP as they did pre-renewal.</li>
<li>Most monsters give approximately 50% more experience than they did before renewal.</li>
<li>Defense and Magic Defense values are taken right from Korea&#8217;s renewal.</li>
<li>Monster attack values were adapted from Korea&#8217;s renewal server, but adjusted depending on the difficulty of the monster.  In general, jRO monsters are about as strong as Korea&#8217;s for that monsters level, perhaps a bit harder.</li>
<li>Some monsters received special adjustments.  For example, the Nidhoggur Instance monsters Ryncho, Phylla, Ancient Tree, and Dark Shadow have the Korean renewal HP (300k-400k HP) and stats, but give dramatically more experience (200k+ base).</li>
</ul>
</div>
<div id="_mcePaste" style="text-align: justify;"><strong>Monster Spawns<br />
</strong></div>
<div id="_mcePaste" style="text-align: justify;">
<ul>
<li>jRO did not use the renewal monster spawn changes provided in Korea&#8217;s renewal.  That is to say, they are mostly pre-renewal spawns, but jRO did a lot of custom changes to the pre-renewal spawns both before and after their renewal, so it&#8217;s a pretty different from what we ever had.</li>
</ul>
</div>
<div id="_mcePaste" style="text-align: justify;"><strong>Cast Time<br />
</strong></div>
<div id="_mcePaste" style="text-align: justify;">
<ul>
<li>The cast time of all first, second, expanded and transcend job skills were reverted to their pre-renewal cast times.  That means that only 3rd job skills have any fixed cast time, all other skills are made completely variable cast time.</li>
</ul>
</div>
<div id="_mcePaste" style="text-align: justify;"><strong>Changing to Third Jobs<br />
</strong></div>
<div id="_mcePaste" style="text-align: justify;">
<ul>
<li>In standard renewal, you can change to 3rd job upon reaching base level 99 as either transcend or non transcend.  In Japan&#8217;s renewal, you must transcend, and can change into 3rd job once you reach base level 90 on a transcend job.</li>
</ul>
</div>
<div id="_mcePaste" style="text-align: justify;"><strong>Physical Attack Formula<br />
</strong></div>
<div style="text-align: justify;">Japan implemented a custom physical attack formula.  It is designed to put an increased reliance on strength to obtain a powerful attack, as well as return dex to it&#8217;s previous role in affecting minimum damage.  The formula produces higher damage with more strength, but low str builds are considerably worse off.  It is different in the following fashion:</div>
<div id="_mcePaste" style="text-align: justify;">
<ul>
<li><strong><em>Status Attack</em></strong>
<ul>
<li>Status attack in Korea and Japan&#8217;s formula remains roughly the same.</li>
</ul>
</li>
<li><strong><em>Weapon Attack</em></strong>
<ul>
<li>Korea &#8211; In Korea&#8217;s renewal, weapon damage varies by 5% per level of the weapon.  So a level 4 weapon will vary +/- 20%.  No other factors affect this variance.</li>
<li>Japan &#8211; In Japan&#8217;s renewal, max weapon damage is weapon attack times 40%, plus 10% for each weapon level.  For example, the max weapon attack of a level 4 weapon is 80% higher than the weapons stated weapon attack.  This attack is reduced however the the strength negative penalty, explained later.Minimum weapon attack power functions differently, with the weapons minimum damage being equal to your dex plus 10% per weapon level.  At 60 dex and a level 4 weapon, your minimum damage would be 84, regardless of how powerful of a weapon you were using.</li>
</ul>
</li>
<li><strong><em>Strengh Bonus</em></strong>
<ul>
<li>Korea &#8211; kRO renewal applies a strangth bonus of +0.5% weapon attack power per point of strength.  That means that the bonus is dependant on the weapon you use.  A player with 100 strength will get a 50 damage bonus with a 100 attack power weapon, but they will get twice the damage bonus with a 200 attack power weapon.</li>
<li>Japan &#8211; jRO renewal has a strength bonus of [[STR / 10] ^ 3 / 60].  This formula means you won&#8217;t really get a strength bonus until about 60 str.  At 100 str, you&#8217;ll have a bonus of 16.  At 150 str, the bonus is 56, and 200 str the bonus is 133.  The cubic formula means that higher level of str provide a huge bonus in attack.  This bonus is also independant of weapon type, a class with low attack power weapons, like Ranger will not be penalized like it is in Korea&#8217;s version.  On the other hand, it means that you need to focus more on strength to provide a sizable benefit (in the same way as pre-renewal).</li>
</ul>
</li>
<li><strong><em>Negative Penalty</em></strong>
<ul>
<li>This feature is only present in Japan&#8217;s renewal.  This concept further re-inforces the necessity of having strenth in a combat focused build.  If a class doesn&#8217;t have enough strength to wield their current weapon, they&#8217;ll receive a penalty to their max damage.  With no strength at all, 2/3 of a weapons attack power is lost to the penalty.  The penalty is recovered at a rate of [[Str / 10] ^ 2 * (WeaponLv * 0.2 + 0.8)].To put that in perspective, a 100 attack lv 2 weapon will have a negative penalty of 66 damage with no strength.  To fully recover the lost damage from the penalty, you will need 70~80 strength.  A 200 attack lv 3 weapon would require 100 str, and a 350 attack power level 4 weapon would require 130 str to wield without a negative modifier to damage.</li>
</ul>
</li>
</ul>
</div>
<div id="_mcePaste" style="text-align: justify;"><strong>Magic Attack Formula<br />
</strong></div>
<div style="text-align: justify;">Japan implemented a custom magic attack formula.  Japan&#8217;s formula puts the focus on magic attack entirely on INT.  A character without a reasonable amount of int will be a poor caster.  In Korea&#8217;s renewal, a player could have at least a usable amount of magic attack from level and dexterity alone, and a non caster character could be at least a decent caster if they used the right gears, but not so in jRO.  The opposite is true, if you don&#8217;t have enough int, even the best gear in the world won&#8217;t make you a caster.</div>
<div id="_mcePaste" style="text-align: justify;">
<ul>
<li><strong><em>Status Matk</em></strong>
<ul>
<li>Korea &#8211; Korea has a base magic attack of INT + Int/2 + Luk/3 + Dex/5 + Level/4.</li>
<li>Japan &#8211; Japan has a base magic attack of INT + [[INT / 8] ^ 3 / 40] + Luk/3.</li>
</ul>
</li>
<li><strong><em>Weapon Matk</em></strong>
<ul>
<li>Korea &#8211; The magic attack is the same as for physical attack.  The weapons magic attack is equal to the weapons base magic attack power, +/- 5% per level of the weapon.  A level 4 weapon would vary by +/- 20% for example.</li>
<li>Japan &#8211; Max magic attack power is equal to 140% of the base magic attack power of the weapon, plus an additional 10% for each weapon level.  Minimum magic attack however is much different, equal to [Int/5] * (2 + WeaponLv * 0.5).  At 100 int for example, you would have a minimum matk of 80, regardless of weapon equipped (unless the weapon&#8217;s matk value was less than 80).</li>
</ul>
</li>
<li><strong><em>Negative Penalty</em></strong>
<ul>
<li>Like weapon attack, magic attack also has a negative penalty.  If you do not have enough INT to wield the current weapon, your magic attack power will be penalized up to the entirety of the weapons matk value.  At 0 int, the entirety of your weapons matk is negated by the negative penalty.  You recover the penalty at a rate of [Int / 5] * (8 + WeaponLv).  A 200 MATK weapon for example would require about 85 int to wield at max weapon attack power.</li>
</ul>
</li>
</ul>
<p><strong>Other<br />
</strong></p>
<ul>
<li><strong><em>Eden Group</em></strong>
<ul>
<li style="text-align: justify;">Japan did not implement the eden group at all.  jRO has a very comprehensive set of beginner quests that extend beyond the novice training grounds and persist up to level 60-80 called the Adventurers Academy.  The Adventurer&#8217;s Academy is much more elaborate than the eden group and has it&#8217;s own separate map, with reoccurring characters, where new players can progress through &#8220;grades&#8221; by taking jobs and taking tests (small quests).  Higher grade adventurer&#8217;s can gain heals and buffs from NPCs in low-mid level zones across the game world, are provided a generous amount of novice red provisions and gain access to special equipment and headgears.In addition to the tutorial aspect of the Adventurer&#8217;s Academy, there is also the &#8220;Academy Secret Stories&#8221;, a collection of lengthy story quests involving characters from the academy with unique equipment rewards.  A new academy secret stories has been released every year for the past several years.</li>
</ul>
</li>
</ul>
</div>
]]></content:encoded>
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		<title>jRO Jan 25th Update (2/3) – Spawn and Exp Changes</title>
		<link>http://ro.doddlercon.com/home/?p=122</link>
		<comments>http://ro.doddlercon.com/home/?p=122#comments</comments>
		<pubDate>Wed, 26 Jan 2011 23:33:36 +0000</pubDate>
		<dc:creator>Doddler</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ro.doddlercon.com/home/?p=122</guid>
		<description><![CDATA[On maintenance of January 25th, monster spawn arrangement and experience values are adjusted to be better for both solo and party play.  The following is a list of spawn changes made across the game world. Note: jRO monster spawns are generally different than iRO&#8217;s, and have different experience requirements for leveling up than we do. [...]]]></description>
				<content:encoded><![CDATA[<p>On maintenance of January 25th, monster spawn arrangement and experience values are adjusted to be better for both solo and party play.  The following is a list of spawn changes made across the game world.</p>
<p>Note: jRO monster spawns are generally different than iRO&#8217;s, and have different experience requirements for leveling up than we do.  Monster experience in their version is roughly 50% higher than their pre-renewal values.</p>
<p><span id="more-122"></span></p>
<h2>Monster spawn changes</h2>
<table>
<tbody>
<tr>
<th colspan="2">Freya&#8217;s Sanctuary 01</th>
<th colspan="2">Freya&#8217;s Sanctuary 02</th>
</tr>
<tr>
<td style="vertical-align: middle;"><img src="http://www.ragnarokonline.jp/img/news/information/kue8e60000009pbb/ra_san01.gif" alt="" /></td>
<td style="vertical-align: middle;">Beholder spawn increased.<br />
Seeker spawn removed.</td>
<td style="vertical-align: middle;"><img src="http://www.ragnarokonline.jp/img/news/information/kue8e60000009pbb/ra_san02.gif" alt="" /></td>
<td style="vertical-align: middle;">Beholder spawn increased.<br />
Seeker spawn removed.</td>
</tr>
<tr>
<th colspan="4">Freya&#8217;s Sanctuary 03</th>
</tr>
<tr>
<td style="vertical-align: middle;"><img src="http://www.ragnarokonline.jp/img/news/information/kue8e60000009pbb/ra_san03.gif" alt="" /></td>
<td style="vertical-align: middle;" colspan="3">Beholder spawn added.</td>
</tr>
</tbody>
</table>
<div>
<div>
<div><!-- /txtspn --></div>
<p><!-- /txt_pic --></p>
<div>
<div>
<table>
<tbody>
<tr>
<th colspan="4">Thor Volcano Dungeon 01</th>
</tr>
<tr>
<td style="vertical-align: middle;"><img src="http://www.ragnarokonline.jp/img/news/information/kue8e60000009pbb/thor_v01.gif" alt="" /></td>
<td style="vertical-align: middle;">Kasa, Sword Guardian, Bow Guardian, Salamander spawn decreased.</td>
</tr>
<tr>
<th colspan="4">Thor Volcano Dungeon 02</th>
</tr>
<tr>
<td style="vertical-align: middle;"><img src="http://www.ragnarokonline.jp/img/news/information/kue8e60000009pbb/thor_v02.gif" alt="" /></td>
<td style="vertical-align: middle;">Imp spawn increased.<br />
Knocker spawn decreased. Sword Guardian, Bow Guardian, Salamander removed.</td>
</tr>
<tr>
<th colspan="4">Thor Volcano Dungeon 03</th>
</tr>
<tr>
<td style="vertical-align: middle;"><img src="http://www.ragnarokonline.jp/img/news/information/kue8e60000009pbb/thor_v03.gif" alt="" /></td>
<td style="vertical-align: middle;" colspan="3">Kasa, Sword Guardian, Bow Guardian spawn increased.</td>
</tr>
</tbody>
</table>
</div>
<p><!-- /txtspn --></p>
</div>
<p><!-- /txt_pic --></p>
</div>
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<p><!-- /txt_pic --></p>
<div>
<div>
<table>
<tbody>
<tr>
<th colspan="4">Nameless Island Night</th>
</tr>
<tr>
<td style="vertical-align: middle;"><img src="http://www.ragnarokonline.jp/img/news/information/kue8e60000009pbb/nameless_n.gif" alt="" /></td>
<td style="vertical-align: middle;" colspan="3">Zombie Slaughter, Ragged Zombie, Hell Hound, Banshee, Flame Skull spawn increased.<br />
Ghoul spawn decreased.</td>
</tr>
<tr>
<th colspan="2">Monastery 01</th>
<th colspan="2">Monastery 02</th>
</tr>
<tr>
<td style="vertical-align: middle;"><img src="http://www.ragnarokonline.jp/img/news/information/kue8e60000009pbb/abbey01.gif" alt="" /></td>
<td style="vertical-align: middle;">Flame Skull spawn increased.<br />
Hell Hound spawn decreased.</td>
<td style="vertical-align: middle;"><img src="http://www.ragnarokonline.jp/img/news/information/kue8e60000009pbb/abbey02.gif" alt="" /></td>
<td style="vertical-align: middle;">Necromancer spawn increased.</td>
</tr>
<tr>
<th colspan="4">Monastery 03</th>
</tr>
<tr>
<td style="vertical-align: middle;"><img src="http://www.ragnarokonline.jp/img/news/information/kue8e60000009pbb/abbey03.gif" alt="" /></td>
<td style="vertical-align: middle;" colspan="3">Ragged Zombie added. Necromancer spawn increased.</td>
</tr>
</tbody>
</table>
</div>
</div>
<div><!-- /txtspn --></div>
<p><!-- /txt_pic --></p>
<div>
<div>
<table>
<tbody>
<tr>
<th colspan="2">Ice Cave 02</th>
</tr>
<tr>
<td style="vertical-align: middle;"><img src="http://www.ragnarokonline.jp/img/news/information/kue8e60000009pbb/Ice_dun02.gif" alt="" /></td>
<td style="vertical-align: middle;">Snowier, Ice Titan spawn increased.<br />
Icicle spawn increased, respawn time decreased.</td>
</tr>
<tr>
<th colspan="2">Ice Cave 03</th>
</tr>
<tr>
<td style="vertical-align: middle;"><img src="http://www.ragnarokonline.jp/img/news/information/kue8e60000009pbb/Ice_dun03.gif" alt="" /></td>
<td style="vertical-align: middle;">Ice titan spawn increased, respawn time decreased.<br />
Gazeti spawn decreased.<br />
Icicle spawn decreased, respawn time decreased.<br />
Snowier removed.</td>
</tr>
</tbody>
</table>
</div>
</div>
<div><!-- /txtspn --></div>
<p><!-- /txt_pic --></p>
<div>
<div>
<table>
<tbody>
<tr>
<th colspan="2">Odin&#8217;s Temple 01</th>
<th colspan="2">Odin&#8217;s Temple 02</th>
</tr>
<tr>
<td style="vertical-align: middle;"><img src="http://www.ragnarokonline.jp/img/news/information/kue8e60000009pbb/odin_tem_01.gif" alt="" /></td>
<td style="vertical-align: middle;">Skogul, Frus spawn increased.<br />
Plasma removed.</td>
<td style="vertical-align: middle;"><img src="http://www.ragnarokonline.jp/img/news/information/kue8e60000009pbb/odin_tem_02.gif" alt="" /></td>
<td style="vertical-align: middle;">Skogul, Frus spawn increased.</td>
</tr>
<tr>
<th colspan="4">Odin&#8217;s Temple 03</th>
</tr>
<tr>
<td style="vertical-align: middle;"><img src="http://www.ragnarokonline.jp/img/news/information/kue8e60000009pbb/odin_tem_03.gif" alt="" /></td>
<td colspan="3" style="vertical-align: middle;">Skogul, Frus, Valkyrie spawn increased.</td>
</tr>
</tbody>
</table>
</div>
</div>
<div><!-- /txtspn --></div>
<p><!-- /txt_pic --></p>
<div>
<div>
<table>
<tbody>
<tr>
<th colspan="2">Juperos Ruins 01</th>
</tr>
<tr>
<td style="vertical-align: middle;"><img src="http://www.ragnarokonline.jp/img/news/information/kue8e60000009pbb/juperos_01.gif" alt="" /></td>
<td style="vertical-align: middle;">Dimik(1), Dimik(2), Dimik(3), Dimik(4) removed.</td>
</tr>
<tr>
<th colspan="2">Juperos Ruins 02</th>
</tr>
<tr>
<td style="vertical-align: middle;"><img src="http://www.ragnarokonline.jp/img/news/information/kue8e60000009pbb/juperos_02.gif" alt="" /></td>
<td style="vertical-align: middle;">Dimik(1), Dimik(2), Dimik(3), Dimik(4) spawn added.<br />
Apocalypse, Archdam spawn increased.<br />
Venatu(1), Venatu(2), Venatu(3), Venatu(4) removed.</td>
</tr>
<tr>
<th colspan="2">Juperos Core</th>
</tr>
<tr>
<td style="vertical-align: middle;"><img src="http://www.ragnarokonline.jp/img/news/information/kue8e60000009pbb/jupe_core.gif" alt="" /></td>
<td style="vertical-align: middle;">Apocalypse spawn added.<br />
Archdam spawn increased.<br />
Dimik(1), Dimik(2), Dimik(3), Dimik(4) spawn decreased.<br />
Venatu(1), Venatu(2), Venatu(3) removed.</td>
</tr>
</tbody>
</table>
</div>
<h2>Monster experience changes</h2>
<div>
<table cellspacing="0" cellpadding="0">
<tbody>
<tr>
<th colspan="3"></th>
<th colspan="2">Before Change</th>
<th colspan="2">After Change</th>
</tr>
<tr>
<th colspan="3">Monster Name</th>
<th> BaseEXP</th>
<th> JobEXP</th>
<th> BaseEXP</th>
<th> JobEXP</th>
</tr>
<tr>
<td colspan="3">Vanberk</td>
<td align="right">6304</td>
<td align="right">1351</td>
<td align="right"><span style="color: #0000ff;">12608</span></td>
<td align="right"><span style="color: #0000ff;">4053</span></td>
</tr>
<tr>
<td colspan="3">Isilla</td>
<td align="right">4501</td>
<td align="right">4501</td>
<td align="right"><span style="color: #0000ff;">9002</span></td>
<td align="right"><span style="color: #0000ff;">9002</span></td>
</tr>
<tr>
<td colspan="3">Hodremlin</td>
<td align="right">10173</td>
<td align="right">3033</td>
<td align="right"><span style="color: #0000ff;">15259</span></td>
<td align="right"><span style="color: #0000ff;">4549</span></td>
</tr>
<tr>
<td colspan="3">Echio</td>
<td align="right">20340</td>
<td align="right">6450</td>
<td align="right"><span style="color: #0000ff;">30510</span></td>
<td align="right"><span style="color: #0000ff;">12900</span></td>
</tr>
<tr>
<td colspan="3">Agav</td>
<td align="right">14670</td>
<td align="right">9930</td>
<td align="right"><span style="color: #0000ff;">29340</span></td>
<td align="right"><span style="color: #0000ff;">19860</span></td>
</tr>
<tr>
<td colspan="3">Imp</td>
<td align="right">37800</td>
<td align="right">16615</td>
<td align="right"><span style="color: #0000ff;">51700</span></td>
<td align="right"><span style="color: #0000ff;">22153</span></td>
</tr>
<tr>
<td colspan="3">Salamander</td>
<td align="right">108000</td>
<td align="right">82500</td>
<td align="right"><span style="color: #0000ff;">144000</span></td>
<td align="right"><span style="color: #0000ff;">110000</span></td>
</tr>
<tr>
<td colspan="3">Zombie Slaughter</td>
<td align="right">18000</td>
<td align="right">12750</td>
<td align="right"><span style="color: #0000ff;">45000</span></td>
<td align="right"><span style="color: #0000ff;">19125</span></td>
</tr>
<tr>
<td colspan="3">Ragged Zombie</td>
<td align="right">12750</td>
<td align="right">8250</td>
<td align="right"><span style="color: #0000ff;">38250</span></td>
<td align="right"><span style="color: #0000ff;">12375</span></td>
</tr>
<tr>
<td colspan="3">Hell Hound</td>
<td align="right">6000</td>
<td align="right">4500</td>
<td align="right"><span style="color: #0000ff;">9000</span></td>
<td align="right"><span style="color: #0000ff;">7750</span></td>
</tr>
<tr>
<td colspan="3">Banshee</td>
<td align="right">25500</td>
<td align="right">18000</td>
<td align="right"><span style="color: #0000ff;">38250</span></td>
<td align="right"><span style="color: #0000ff;">27000</span></td>
</tr>
<tr>
<td colspan="3">Flame Skull</td>
<td align="right">4500</td>
<td align="right">3900</td>
<td align="right"><span style="color: #0000ff;">9000</span></td>
<td align="right"><span style="color: #0000ff;">7800</span></td>
</tr>
<tr>
<td colspan="3">Necromancer</td>
<td align="right">67500</td>
<td align="right">52500</td>
<td align="right"><span style="color: #0000ff;">90000</span></td>
<td align="right"><span style="color: #0000ff;">70000</span></td>
</tr>
<tr>
<td colspan="3">Snowier</td>
<td align="right">8823</td>
<td align="right">4048</td>
<td align="right"><span style="color: #0000ff;">12646</span></td>
<td align="right"><span style="color: #0000ff;">6072</span></td>
</tr>
<tr>
<td colspan="3">Ice Titan</td>
<td align="right">20808</td>
<td align="right">11892</td>
<td align="right"><span style="color: #0000ff;">41616</span></td>
<td align="right"><span style="color: #0000ff;">23784</span></td>
</tr>
<tr>
<td colspan="3">Skogul</td>
<td align="right">41430</td>
<td align="right">15</td>
<td align="right"><span style="color: #0000ff;">62145</span></td>
<td align="right"><span style="color: #0000ff;">74520</span></td>
</tr>
<tr>
<td colspan="3">Frus</td>
<td align="right">30930</td>
<td align="right">15</td>
<td align="right"><span style="color: #0000ff;">46395</span></td>
<td align="right"><span style="color: #0000ff;">56497</span></td>
</tr>
<tr>
<td colspan="3">Skeggiold (Black)</td>
<td align="right">148800</td>
<td align="right">15</td>
<td align="right"><span style="color: #0000ff;">180000</span></td>
<td align="right"><span style="color: #0000ff;">90000</span></td>
</tr>
<tr>
<td colspan="3">Skeggiold (Brown)</td>
<td align="right">136650</td>
<td align="right">15</td>
<td align="right"><span style="color: #ff0000;">90000</span></td>
<td align="right"><span style="color: #0000ff;">180000</span></td>
</tr>
<tr>
<td colspan="3">Venatu（1）</td>
<td align="right">6000</td>
<td align="right">3000</td>
<td align="right"><span style="color: #0000ff;">8000</span></td>
<td align="right"><span style="color: #0000ff;">5000</span></td>
</tr>
<tr>
<td colspan="3">Venatu（2）</td>
<td align="right">6000</td>
<td align="right">3000</td>
<td align="right"><span style="color: #0000ff;">8000</span></td>
<td align="right"><span style="color: #0000ff;">5000</span></td>
</tr>
<tr>
<td colspan="3">Venatu（3）</td>
<td align="right">6750</td>
<td align="right">3000</td>
<td align="right"><span style="color: #0000ff;">8750</span></td>
<td align="right"><span style="color: #0000ff;">5000</span></td>
</tr>
<tr>
<td colspan="3">Venatu（4）</td>
<td align="right">6000</td>
<td align="right">3000</td>
<td align="right"><span style="color: #0000ff;">8000</span></td>
<td align="right"><span style="color: #0000ff;">5000</span></td>
</tr>
<tr>
<td colspan="3">Apocalypse</td>
<td align="right">9810</td>
<td align="right">7402</td>
<td align="right"><span style="color: #0000ff;">19620</span></td>
<td align="right"><span style="color: #0000ff;">14804</span></td>
</tr>
<tr>
<td colspan="3">Archdam</td>
<td align="right">12000</td>
<td align="right">7500</td>
<td align="right"><span style="color: #0000ff;">18000</span></td>
<td align="right"><span style="color: #0000ff;">15000</span></td>
</tr>
</tbody>
</table>
</div>
</div>
]]></content:encoded>
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		<item>
		<title>jRO Jan 25th Update (1/3) &#8211; Box Update</title>
		<link>http://ro.doddlercon.com/home/?p=113</link>
		<comments>http://ro.doddlercon.com/home/?p=113#comments</comments>
		<pubDate>Wed, 26 Jan 2011 00:03:42 +0000</pubDate>
		<dc:creator>Doddler</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ro.doddlercon.com/home/?p=113</guid>
		<description><![CDATA[On maintenance of January 25th, item giving boxes are getting a full scale update.  Items affected are the Old Purple Box, Old Blue Box, Present Box, and Treasure Box. Old Blue Box &#38; Old Purple Box The old blue box and old purple box is updated with many of the new world and dimensional gorge [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://ro.doddlercon.com/home/wp-content/uploads/2011/01/kue8e60000009od81.jpg"><img class="alignnone size-full wp-image-114" title="Event Banner" src="http://ro.doddlercon.com/home/wp-content/uploads/2011/01/kue8e60000009od81.jpg" alt="" width="540" height="260" /></a></p>
<p>On maintenance of January 25th, item giving boxes are getting a full scale update.  Items affected are the Old Purple Box, Old Blue Box, Present Box, and Treasure Box.<span id="more-113"></span></p>
<h2>Old Blue Box &amp; Old Purple Box</h2>
<p><a href="http://ro.doddlercon.com/home/wp-content/uploads/2011/01/kue8e60000009oen1.jpg"><img class="alignnone size-full wp-image-115" title="OPB Update" src="http://ro.doddlercon.com/home/wp-content/uploads/2011/01/kue8e60000009oen1.jpg" alt="" width="540" height="240" /></a></p>
<p>The old blue box and old purple box is updated with many of the new world and dimensional gorge items, including those dropped by the MVP monsters.  Exclusively available in Old Blue Box (OBB) and Old Purple Boxes (OPB) is the Balloon Hat[1].</p>
<p>Illustration: Balloon Hat[1] (OPB &amp; OBB), Bloody Branch (OPB), Treasure Box (OPB &amp; OBB), Diabolus Maneaut[1] (OPB), Valkyrja&#8217;s Shield[1] (OPB &amp; OBB), Coin Holder (OBB).</p>
<p><em><span style="color: #808080;">Note: Balloon Hat on iRO is called the Tam[1].  On jRO, the headgear reduces aftercast delay by 1% per refine.</span></em></p>
<h2><span style="color: #000000;">Present Box</span></h2>
<p><a href="http://ro.doddlercon.com/home/wp-content/uploads/2011/01/kue8e60000009of91.jpg"><img class="alignnone size-full wp-image-116" title="Present Box Update" src="http://ro.doddlercon.com/home/wp-content/uploads/2011/01/kue8e60000009of91.jpg" alt="" width="540" height="140" /></a></p>
<p>Got a wedding coming up?  Present box now contains items related to weddings.  It also contains many new taming items, pet accessories, special items like Valhalla&#8217;s Flower, and many types of special stones and ore.</p>
<p>Illustration: Wedding Dress[0]/Tuxedo, Fancy Apron, Valhalla&#8217;s Flower</p>
<h2>Jewelry Box</h2>
<p><a href="http://ro.doddlercon.com/home/wp-content/uploads/2011/01/kue8e60000009ofv1.jpg"><img class="alignnone size-full wp-image-117" title="Jewelry Box Update" src="http://ro.doddlercon.com/home/wp-content/uploads/2011/01/kue8e60000009ofv1.jpg" alt="" width="540" height="110" /></a></p>
<p>Jewelry Boxes are now updated with new kinds of accessories, including those from the new world and dimensional gorge.</p>
<p>Illustration: Ring of Resonance[0], Diabolus Ring[1], Bradium Earing[1]</p>
<h2>Other</h2>
<p>The website also is kind enough to provide example places and monsters to obtain these boxes.  I won&#8217;t be translating these, but its here just to show the information that is provided.</p>
<p><a href="http://ro.doddlercon.com/home/wp-content/uploads/2011/01/kue8e60000009ogh1.jpg"><img class="alignnone size-full wp-image-118" title="Item Update Example 1" src="http://ro.doddlercon.com/home/wp-content/uploads/2011/01/kue8e60000009ogh1.jpg" alt="" width="540" height="305" /><br />
</a><a href="http://ro.doddlercon.com/home/wp-content/uploads/2011/01/kue8e60000009ogs1.jpg"><img class="alignnone size-full wp-image-119" title="Box Update Example 2" src="http://ro.doddlercon.com/home/wp-content/uploads/2011/01/kue8e60000009ogs1.jpg" alt="" width="540" height="420" /><br />
</a><a href="http://ro.doddlercon.com/home/wp-content/uploads/2011/01/kue8e60000009oh31.jpg"><img class="alignnone size-full wp-image-120" title="Box Update Example 3" src="http://ro.doddlercon.com/home/wp-content/uploads/2011/01/kue8e60000009oh31.jpg" alt="" width="540" height="275" /></a></p>
<p>Source: <a href="http://www.ragnarokonline.jp/news/information/notice/itemboxchange2011.html">http://www.ragnarokonline.jp/news/information/notice/itemboxchange2011.html</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>(Korea) Patch Notes &#8211; Jan 26th, 2011</title>
		<link>http://ro.doddlercon.com/home/?p=112</link>
		<comments>http://ro.doddlercon.com/home/?p=112#comments</comments>
		<pubDate>Tue, 25 Jan 2011 23:09:49 +0000</pubDate>
		<dc:creator>Doddler</dc:creator>
				<category><![CDATA[Patch Notes (Korea)]]></category>

		<guid isPermaLink="false">http://ro.doddlercon.com/home/?p=112</guid>
		<description><![CDATA[Common Patch If you disconnect in the netcafe exclusive dungeon Izlude 6f, you&#8217;ll be returned to your save point now. Main Servers The Angel Wings can now be enchanted with hidden slot enchant. See the relevant NPC on Malangdo Island. Adjusted the simple cash shop UI. Ended the Gym Pass and Emperium G discount event. [...]]]></description>
				<content:encoded><![CDATA[<p><strong>Common Patch</strong></p>
<ul>
<li>If you disconnect in the netcafe exclusive dungeon Izlude 6f, you&#8217;ll be returned to your save point now.</li>
</ul>
<p><strong>Main Servers</strong></p>
<ul>
<li>The Angel Wings can now be enchanted with hidden slot enchant. See the relevant NPC on Malangdo Island.</li>
<li>Adjusted the simple cash shop UI.</li>
<li>Ended the Gym Pass and Emperium G discount event.</li>
<li>Corrected a bug where aimed bolt and arrow storm were not exclusive to bows.</li>
<li>Corrected a bug where the FAW magic decoy would attack allied guardians in siege.</li>
<li>Corrected a bug where the FAW magic decoy would use melee attacks agianst players in pvp.</li>
<li>Corrected Ranger trap skills to be usable on land protector.</li>
<li>Corrected Warlocks &#8216;Comet&#8217; skill to no longer be usable on land protector.</li>
<li>Corrected &#8220;Odin&#8217;s Power&#8221; skill to correctly consume SP.</li>
<li>Corrected a bug with using Warg Mastery or a Pet Incubator while under the effects of Masquarade: Gloomy.</li>
<li>While under the effects of Masquerade: Gloomy you can no longer use a mount item.</li>
</ul>
<p><strong>Sakray Server</strong></p>
<ul>
<li>The archer skeleton card has had its option changed to only give its effect if slotted in a bow weapon.</li>
<li>Corrected some properties of the judgement/protection robes.</li>
<li>Corrected Warlocks &#8216;Comet&#8217; skill to no longer be usable on land protector.</li>
</ul>
]]></content:encoded>
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		<item>
		<title>(Japan) Patch Notes &#8211; Jan 18th, 2011</title>
		<link>http://ro.doddlercon.com/home/?p=106</link>
		<comments>http://ro.doddlercon.com/home/?p=106#comments</comments>
		<pubDate>Tue, 18 Jan 2011 22:06:28 +0000</pubDate>
		<dc:creator>Doddler</dc:creator>
				<category><![CDATA[Patch Notes (Japan)]]></category>

		<guid isPermaLink="false">http://ro.doddlercon.com/home/?p=106</guid>
		<description><![CDATA[In relation to the 3rd job update balancing, the following skill bugs have been corrected, and the limitations on their use have been removed. Rune Knight&#8217;s &#8220;Phantom Thrust&#8221; Using the skill on players in regular field maps could cause players to disconnect.  This has been corrected, and the skill re-enabled.  A fix to allow the [...]]]></description>
				<content:encoded><![CDATA[<div id="_mcePaste">
<div id="_mcePaste">
<ul>
<li>In relation to the 3rd job update balancing, the following skill bugs have been corrected, and the limitations on their use have been removed.
<ul>
<li>Rune Knight&#8217;s &#8220;Phantom Thrust&#8221;
<ul>
<li>Using the skill on players in regular field maps could cause players to disconnect.  This has been corrected, and the skill re-enabled.  A fix to allow the moving effect to work in siege is currently under investigation.</li>
</ul>
</li>
<li>Shadow Chaser&#8217;s &#8220;Strip Accessory&#8221;
<ul>
<li>The skill could be used against players in towns and field maps.  This has been corrected, and the skill re-enabled.</li>
</ul>
</li>
<li>Shadow Chaser&#8217;s &#8220;Mascarade: Gloomy&#8221;
<ul>
<li>If a player attempted to call homunculus or use a pet incubator while under the effects of this skill, the pet/homunculus would be permenantly lost.  This bug has been corrected, and the skill re-enabled.</li>
</ul>
</li>
<li>Sura&#8217;s &#8220;Lightning Walk&#8221;
<ul>
<li>In certain circomstances the use of this skill would cause the player character to get stuck in impassible cells.  This bug has been corrected, and the skill re-enabled.</li>
</ul>
</li>
</ul>
</li>
<li>Adjustments were made to the skills cast by the item &#8216;Magic Mushroom&#8217;.</li>
<li>Loading screens have been updated.</li>
</ul>
</div>
<p>(<span style="color: #0000ff;"><em>Update 19/01/2011: Added unofficial info</em></span>)</p>
<h2><span id="more-106"></span>Unofficial Info</h2>
<p>The following item sprite for the &#8220;Dragon General Helm[1]&#8221; was added to the jRO client.</p>
<p><a href="http://ro.doddlercon.com/home/wp-content/uploads/2011/01/3061.png"><img class="size-full wp-image-108 alignnone" title="Dragon General Helm[1]" src="http://ro.doddlercon.com/home/wp-content/uploads/2011/01/3061.png" alt="" width="161" height="41" /></a></p>
<p>Two new login illustrations promoting the upcoming addition to the Strong Star Stories series of story quests, and one against RMT.</p>
<p><a href="http://ro.doddlercon.com/home/wp-content/uploads/2011/01/104281.jpg"><img class="alignnone size-medium wp-image-109" title="Loading 1" src="http://ro.doddlercon.com/home/wp-content/uploads/2011/01/104281-300x225.jpg" alt="" width="240" height="180" /></a> <a href="http://ro.doddlercon.com/home/wp-content/uploads/2011/01/104311.jpg"><img class="alignnone size-medium wp-image-110" title="Loading 2" src="http://ro.doddlercon.com/home/wp-content/uploads/2011/01/104311-300x225.jpg" alt="" width="240" height="180" /></a></p>
<p>The following item descriptions were added to the client.  They appear to be for the jRO January Ragkuji raffle (a lucky box type shop event):</p>
<blockquote><p><strong>Prison Uniform[1]<br />
</strong>A uniform a prisoner would wear.  It&#8217;s colors are designed to stand out.<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
Increases hit and flee for each refine on the prison uniform.<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
When equipped in combination with Shackles,<br />
Atk + 5.<br />
Increases attack for each refine on the Shackles.<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
Type: Armor<br />
Defense: 5<br />
Weight: 150<br />
Req Lv: 50<br />
Job: All Jobs</p>
<p><strong>Dragon General Helm[1]<br />
</strong>A favorite helm worn by a general who could control dragons.  It seems to take hold in the mind of dragons.<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
MDEF + 3.<br />
Increases physical damage versus dragon monsters by 5%.<br />
Increases magical damage versus dragon monsters by 5%.<br />
Reduces damage received from dragon monsters by 5%.<br />
When killing a dragon type monster, there is a chance of a &#8216;Treasure Box&#8217; dropping.<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
Type: Helm<br />
Defence: 3<br />
Position: Upper<br />
Weight: 20<br />
Req Lv: 10<br />
Job: All</p></blockquote>
</div>
]]></content:encoded>
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		<title>(Korea) Patch Notes &#8211; Jan 19th, 2011</title>
		<link>http://ro.doddlercon.com/home/?p=105</link>
		<comments>http://ro.doddlercon.com/home/?p=105#comments</comments>
		<pubDate>Tue, 18 Jan 2011 21:49:28 +0000</pubDate>
		<dc:creator>Doddler</dc:creator>
				<category><![CDATA[Patch Notes (Korea)]]></category>

		<guid isPermaLink="false">http://ro.doddlercon.com/home/?p=105</guid>
		<description><![CDATA[Common Patch Super Novice event has ended. Softhearted Degil event has ended. Added a message &#8220;This item cannot be traded to another account&#8221; when attempting to trade account bound items. Main Server Corrected an issue with the autospell invoke of the skill &#8220;Sage Spirit&#8221;. Corrected an issue where some skills would do strange damage to [...]]]></description>
				<content:encoded><![CDATA[<div id="_mcePaste"><strong>Common Patch</strong></div>
<div id="_mcePaste">
<ul>
<li>Super Novice event has ended.</li>
<li>Softhearted Degil event has ended.</li>
<li>Added a message &#8220;This item cannot be traded to another account&#8221; when attempting to trade account bound items.</li>
</ul>
</div>
<div id="_mcePaste"><strong>Main Server</strong></div>
<div id="_mcePaste">
<ul>
<li>Corrected an issue with the autospell invoke of the skill &#8220;Sage Spirit&#8221;.</li>
<li>Corrected an issue where some skills would do strange damage to plant and mushroom type monsters (Throw Kunai, Throw Huuma Shuriken, Occult Impaction, Soul Destroyer, Cart Tornado).</li>
</ul>
</div>
<div id="_mcePaste"><strong>Sakray Test Server</strong></div>
<div id="_mcePaste">
<ul>
<li>Corrected an error where Aimed Bolt and Arrow Storm could be used without a bow equipped.</li>
<li>Fixed an isssue where the FAW Magic Decoy would attack allied guardians.</li>
<li>Fixed an issue where the FAW Magic Decoy would use physical attacks against characters in PvP.</li>
<li>Corrected an error where ranger trap skills could not be used on Magnetic Earth.</li>
<li>Corrected an error where the Warlock skill &#8216;Comet&#8217; was not being blocked by Magnetic Earth.</li>
<li>Fixed the Odin&#8217;s Power skill not requiring SP.</li>
<li>Corrected an issue that occured when using an incubator or warg mastery while under the effects of Masquarade: Gloomy.</li>
<li>Players under the effect of Masquarade: Gloomy will not be able to use a mount item.</li>
</ul>
</div>
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