The following is a list of current game bugs and exploits currently on iRo. The list will be updated as new bugs are found, and removed as bugs are corrected by the iRo GM team. The following is a legend of codes you may see on this page.
| Class |
Status |
Description |
| Homunculus: Automatic Vaporization |
Unpached |
When the homunculus master dies, the homunculus itself is normally removed from play as if it were vaporized. However a bug exists where if a homunculus is below 80% hp, it cannot be automatically vaporized, and will continue to function normally. This can lead to abuse, shown in "Homunculus: Master Gains Exp when Dead". |
| Homunculus: Filir Accelerated Flight |
Unpached |
Filir skill accelerated flight temporarially grants the Filir with a boost of up to 60 flee. At this time however, the Filir recieves absolutely no boost from the skill, and is currently completely useless. |
| Homunculus: HP Recovery |
Unpached |
Currently the homunculus cannot be healed by any means other than aid potion. However, homunculus specific skills that are designed to heal themselves such as Chaotic Benediction do not function. Also, homunculus uses up charges on the Priest skill Sanctuary and appears to gain HP but thier HP does not change at all. |
| Homunculus: Master Gains Exp when Dead |
Unpached. GM team will punish players found abusing this exploit. |
When the homunculus master dies, the homunculus itself is normally removed from play as if it were vaporized. However a bug exists where if a homunculus is below 80% hp, it cannot be automatically vaporized. Even if the master is dead, the player still gains base experience of the homunculus kills. |
| Homunculus: Monster Locking |
Unpached |
At times if a homunculus is within line of sight of a monster within 16 cells but the homunculus is out of its attack range or is blocked by an impassible barrier, the monster will become passive. While attacking the locked monster will cause it to become agressive again, this bug can be used to turn normally agressive monsters non agressive, including MVP boss monsters. |
| Homunculus: Server Disconnection |
Unpached |
When as homunculus user attempts to teleport and change maps while his AI is attempting to use skills or move, the player is instantly disconnected from the server. This appears to be a problem with the server recieving unexpected packet information after the homunculus is no longer in play on the server, but not yet removed from the game client. |
| Homunculus: Skill Targeting |
Unpatched |
Homunculus AI can currently trigger not only thier own skills, but the skills of the player. This allows abuse such as auto aid potion, self healing of the homunculus user, and automatic attacking of specific targets. In addition, use of the AI bypasses the fixed animation delay specified in the client allowing players to cast skills much faster than thier attack speed would normally allow them to. |
| Homunculus: Vanilmirth Instruction Change |
Unpached |
Vanilmirths skill Instruction Change gives the homunculus a boost in str and int. However, after relogging the vanilmirth loses the bonus poionts in strength normally granted by the skill. |
| Homunculus: Watery Escape |
Unpatched but under supervision of GM team |
Watery Escape is a ninja skill which reduces agility temporarially from anyone who enters it. Homunculus that enter a watery escape in any PVP or WoE zone will permenantly lose the agility. The only way to restore the agility lost is to contact the GM team. |
| Class |
Status |
Description |
| Juperos Core Quest |
Unpatched |
At the elevator portion of the quest, at 23 seconds after placing the 4 crests into the device, there are two mistakes. Two broadcast messages appear at once, making one not visible to players. Also, the broadcast dialog from Vesper states that he will hold the illusion for 20 minutes. Durring this portion of the quest, you clearly have only 2 minutes to complete each of the trials. |
Memory of Thanatos Summoning |
Unpached. GM team will punish players found abusing this exploit. |
After placing the 5 charm stones, a warp portal is created that allows players to access the boss floor of the tower. This warp portal stays in place until thanatos is summoned and killed. Players can go freely to the boss floor until he dies. After his death players will be warped back to 12F automatically after 1 minute.
However, a bug currently exists where players can log off to avoid this forced teleport and summon him again. This allows players to repeatedly summon thanatos bypassing the normal 2 hour limit on summoning him. Also, if thanatos is not killed after summoning him again (the party dies or does not kill him before leaving), the quest becomes locked (portal is not open on 12f) and no one can access the boss floor until a GM removes him or the server is closed for maintenance. |
President Quest Part 2 |
Unpatched |
Durring the final arc of the episode 10 main story, you'll be asked to destroy the unethical device in the Rekenber Somatolagy Laboratory. You can elect to purchase a marine sphere bottle to do the job in einbroch for 5k. You can however repeat this process an unlimited number of times as long as you do not advance the quest, making a limitless supply of marine sphere bottles. |
| Thanatos Tower Quest |
Unpatched |
A simple typo. When signing up for the Thanatos Tower Project at the front desk, she asks you to confirm your name. the dialog looks as follows.
[Ditze] That's great! Would you please fill out this employment agreement first? Let's see. Your name is... +name_tt1+, right? |
Instead of properly displaying the character name, it displays the script variable +name_tt1+. Maybe an extra (or missed) quote in the original script? |
| Class |
Status |
Description |
| Attack Speed w/ Skills |
Unpatched. GM Team will ban any players caught modifying the client. |
When a character casts a skill which has no cast time and no aftercast delay, the speed at which they can cast is bound by thier attack speed. However, this delay is implimented on the client side which will prevent a skill packet from being generated while the skill animation is being played. A player can modify the animation on the client though, allowing them to cast much faster than normal. While that method is technically illegal, players can also cancel the delay through a multitude of legitimate means, including sitting/standing, moving after casting, and using a homunculus script. |
| Moving after Initiating NPC Dialog |
Unpatched |
If a player moves after starting dialog with an NPC, that player is instantly disconnected from the server. While the client attempts to prevent this from happening, players with slow or latent connections or just people who are a little click happy will have this occur frequently. |
| Teleport Packet |
Unpatched. GM Team will ban any players caught modifying the client. |
Currently when casting the skill teleport, a dialog box comes up to confirm the action. When the player hits ok, a packet is sent to confirm the choice and the teleport skill activates. However, a modified client (or bot program) can send this packet to warp the player without ever having to cast the teleport skill. Not only that, but the tele-packet can be used while the player is sitting, stunned, or otherwise not able to react. The teleport skill is required for this exploit to function. |