Ranger

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Ranger is the 3rd class job based on the Hunter class that expands the repertoire of offensive traps and bow skills. Rangers have a new beast, Warg Wolves, which can paralize enemies with skills and attack beside its owner. Ranger can get mounted on warg wolf for increased movement speed, also allowing usage of special skills, at the cost of losing capability of using some bow skills and shooting arrows.

Hunter and Sniper players who are level 99 can change to Ranger. Becoming a 3rd job allows the player to continue leveling beyond level 99, up to 150.

Contents

[edit] Sprite

[edit] Unmounted

Male Female
Front Back Front Back
Walking Image:Ranger_m_front_walk.gif‎ Image:Ranger_m_back_walk.gif‎ Image:Ranger_f_front_walk.gif‎ Image:Ranger_f_back_walk.gif‎
Sitting Image:Ranger_m_front_sit.gif‎ Image:Ranger_m_back_sit.gif‎ Image:Ranger_f_front_sit.gif‎ Image:Ranger_f_back_sit.gif‎
Stance Image:Ranger_m_front_wait.gif‎ Image:Ranger_m_back_wait.gif‎ Image:Ranger_f_front_wait.gif‎ Image:Ranger_f_back_wait.gif‎
Attack (Knife) Image:Ranger_m_front_attack1.gif‎ Image:Ranger_m_back_attack1.gif‎ Image:Ranger_f_front_attack1.gif‎ Image:Ranger_f_back_attack1.gif‎
Attack (Bow) Image:Ranger_m_front_attack2.gif‎ Image:Ranger_m_back_attack2.gif‎ Image:Ranger_f_front_attack2.gif‎ Image:Ranger_f_back_attack2.gif‎
Skill Image:Ranger_m_front_skill.gif‎ Image:Ranger_m_back_skill.gif‎ Image:Ranger_f_front_skill.gif‎ Image:Ranger_f_back_skill.gif‎
Damage Image:Ranger_m_front_damage.gif‎ Image:Ranger_m_back_damage.gif‎ Image:Ranger_f_front_damage.gif‎ Image:Ranger_f_back_damage.gif‎
Dead Image:Ranger_m_front_die.gif‎ Image:Ranger_m_back_die'.gif‎ Image:Ranger_f_front_die.gif‎ Image:Ranger_f_back_die.gif‎

[edit] Mounted

Male Female
Front Back Front Back
Walking Image:RangerWolf_m_front_walk.gif‎ Image:RangerWolf_m_back_walk.gif‎ Image:RangerWolf_f_front_walk.gif‎ Image:RangerWolf_f_back_walk.gif‎
Sitting Image:RangerWolf_m_front_sit.gif‎ Image:RangerWolf_m_back_sit.gif‎ Image:RangerWolf_f_front_sit.gif‎ Image:RangerWolf_f_back_sit.gif‎
Stance Image:RangerWolf_m_front_wait.gif‎ Image:RangerWolf_m_back_wait.gif‎ Image:RangerWolf_f_front_wait.gif‎ Image:RangerWolf_f_back_wait.gif‎
Attack (Warg Bite) Image:RangerWolf_m_fron_attack1.gif‎ Image:RangerWolf_m_back_attack1.gif‎ Image:RangerWolf_f_front_attack1.gif‎ Image:RangerWolf_f_back_attack1.gif‎
Attack (Warg Dash) Image:RangerWolf_m_front_attack2.gif‎ Image:RangerWolf_m_back_attack2.gif‎ Image:RangerWolf_f_front_attack2.gif‎ Image:RangerWolf_f_back_attack2.gif‎
Damage Image:RangerWolf_m_front_damage.gif‎ Image:RangerWolf m back damage.gif Image:RangerWolf f front damage.gif Image:RangerWolf f back damage.gif
Dead Image:RangerWolf_m_front_die.gif‎ Image:RangerWolf_m_back_die.gif‎ Image:RangerWolf_f_front_die.gif‎ Image:RangerWolf f back die.gif

[edit] Warg

Warg
Walking Image:r_wugwalk.gif

[edit] Skills

[edit] Image:RA_Ranger_Main.jpg Ranger Main

  • Max LV: 10
  • Prerequisites: -
  • Type: Passive
  • Description: When fighting Brute, Plant, and Fish type monsters, increases your attack power and decreases received damage.
Skill Level 1 2 3 4 5 6 7 8 9 10
Attack Power +5 +10 +15 +20 +25 +30 +35 +40 +45 +50
Resistance +5 +10 +15 +20 +25 +30 +35 +40 +45 +50

[edit] Image:RA_Camouflage.jpg Camouflage

  • Max LV: 5
  • Prerequisites: Ranger Main LV 1
  • Type: Active / Buff
  • Target: Self
  • Description: Hide yourself from view of monsters while standing near walls and obstacles. Your character will appear transparent. While in camouflage status your critical chance and attack power is increased, but your defense is decreased. When camouflage status ends your attack power, critical, and defense returns to normal. Until you re-use the skill to cancel its effect, it will continually drain SP. With a high enough level you can use the skill without being near an obstacle.
Skill Level 1 2 3 4 5
SP Cost per Second 6 5 4 3 2
Movement Can't Move Can't Move Move Slowly Move Slowly Move Slowly

[edit] Image:RA_Aimed_Bolt.jpg Aimed Bolt

  • Max LV: 10
  • Prerequisites: Ankle Snare LV 5
  • Type: Active / Damage
  • Description: When used against an immobile status target (Ankle Snare, Electric Shocker, Warg Bite effect), deals a huge amount of damage. Deals additional damage based on the size of the target. The skill will fail if you do not have enough arrows. Using this skill cancels the immobile status.
Skill Level 1 2 3 4 5 6 7 8 9 10
Attack Power 220% 240% 260% 280% 300% 320% 340% 360% 380% 400%
Hits 2 - small size, 3 - medium size and 4 - big size 2 - small size, 3 - medium size and 4 - big size 2 - small size, 3 - medium size and 4 - big size 2 - small size, 3 - medium size and 4 - big size 2 - small size, 3 - medium size and 4 - big size 2 - small size, 3 - medium size and 4 - big size 2 - small size, 3 - medium size and 4 - big size 2 - small size, 3 - medium size and 4 - big size 2 - small size, 3 - medium size and 4 - big size 2 - small size, 3 - medium size and 4 - big size
SP Cost 30 32 34 36 38 40 42 44 46 48

[edit] Image:RA_Arrow_Storm.jpg Arrow Storm

  • Max LV: 10
  • Prerequisites: Aimed Bolt LV 5
  • Type: Active / Damage
  • Description: Fires a storm of arrows on a designated target and a 5x5 area around them. Consumes 10 arrows.
Skill Level 1 2 3 4 5 6 7 8 9 10
Attack Power 250% 300% 350% 400% 450% 500% 550% 600% 650% 700%
SP Cost 30 32 34 36 38 40 42 44 46 48

[edit] Image:RA_Fear_Breeze.jpg Fear Breeze

  • Max LV: 5
  • Prerequisites: Camouflage LV 1, Arrow Storm LV 5
  • Type: Support
  • Description: During the duration has a chance of increasing the number of attacks. When you deal additional hits, it consumes additional arrows.
Skill Level 1 2 3 4 5
Additional Hits +2 +2 +2 ~ +3 +2 ~ +4 +2 ~ +5
Probability 4% 4% 7% 9% 10%
Duration 60s 90s 120s 150s 180s
SP Cost 36 40 44 48 52

[edit] Image:RA_Detonator.jpg Detonator

  • Max LV: 1
  • Prerequisites: Cluster Bomb LV 3
  • Type: Active / Special
  • Description: Immediately activates a trap on the ground. The trap has an area of effect of 7x7 cells around the trap. It can be used with both Hunter and Ranger traps. However, you cannot detonate traps of another player.

[edit] Image:RA_Firing_Trap.jpg Firing Trap

  • Max LV: 5
  • Prerequisites: Detonator LV 1
  • Type: Active / Trap
  • Description: When the trap activates it deals damage in a 3x3 area and causes [Burning] status. Increased skill level increases the chance to status. To use the skill you need 1 Special Alloy Trap.
Skill Level 1 2 3 4 5
Success Rate 50% 60% 70% 80% 90%

[edit] Image:RA_Icebound_Trap.jpg Icebound Trap

  • Max LV: 5
  • Prerequisites: Detonator LV 1
  • Type: Active / Trap
  • Description: When the trap activates it deals damage in a 3x3 area and causes Freezing status. Increased skill level increases the chance to Freeze. To use the skill you need 1 Special Alloy Trap.
Skill Level 1 2 3 4 5
Success Rate 50% 60% 70% 80% 90%

[edit] Image:RA_Electric_Shork.jpg Electric Shocker

  • Max LV: 5
  • Prerequisites: Shockwave Trap LV 5
  • Type: Active / Trap
  • Description: Like Ankle Snare, it causes immobile status while at the same time draining the target's SP. Electric Shocker cannot be removed with the hunter skill [Remove Trap]. To place you need 1 Special Alloy Trap.
Skill Level 1 2 3 4 5
SP Drain per Second 1% 2% 3% 4% 5%
Duration 20s 20s 20s 20s 20s

[edit] Image:RA_Research_Trap.jpg Research Trap

  • Max LV: 5
  • Prerequisites: Claymore Trap LV 1, Remove Trap LV 1
  • Type: Passive
  • Description: Increases damage with Hunter and Ranger traps, and increases INT and Max SP.
Skill Level 1 2 3 4 5
Additional Damage +40 +80 +120 +160 +200
INT +1 +2 +3 +4 +5
Max SP +10 +20 +30 +40 +50
Place Trap Range +1 cell +1 cell +2 cell +2 cell +3 cell

[edit] Image:RA_Magenta_Trap.jpg Margenta Trap

  • Max LV: 1
  • Prerequisites: Research Trap LV 1
  • Type: Active / Trap
  • Description: A monster that steps on this trap has its attribute changed to fire property. Does not affect boss type monsters or players, and consumes 1 Red Blood and a Special Alloy Trap.

[edit] Image:RA_Cobalt_Trap.jpg Cobalt Trap

  • Max LV: 1
  • Prerequisites: Research Trap LV 1
  • Type: Active / Trap
  • Description: A monster that steps on this trap has its attribute changed to water property. Does not affect boss type monsters or players, and consumes 1 Crystal Blue and a Special Alloy Trap.

[edit] Image:RA_Maize_Trap.jpg Maize Trap

  • Max LV: 1
  • Prerequisites: Research Trap LV 1
  • Type: Active / Trap
  • Description: A monster that steps on this trap has its attribute changed to earth property. Does not affect boss type monsters or players, and consumes 1 Green Live and a Special Alloy Trap.

[edit] Image:RA_Verdure_Trap.jpg Verdure Trap

  • Max LV: 1
  • Prerequisites: Research Trap LV 1
  • Type: Active / Trap
  • Description: A monster that steps on this trap has its attribute changed to wind property. Does not affect boss type monsters or players, and consumes 1 Wind of Vedure and a Special Alloy Trap.

[edit] Image:RA_Cluster_Bomb.jpg Cluster Bomb

  • Max LV: 5
  • Prerequisites: Research Trap 3
  • Type: Active / Trap
  • Description: A maximum of 3 Cluster Bombs can can be placed at once. The trap detonates in an area 5 cells in front (away from the trap layer) and a width of 5 cells. The trap can be activated via Detonator. Cluster Bomb cannot be removed by the Hunter Skill Remove Trap. Placing a Cluster Bomb consumes 1 Special Aloy Trap.
Skill Level 1 2 3 4 5
Damage +100% +200% +300% +400% +500%
Duration 15s 15s 15s 15s 15s

[edit] Image:RA_Wug_Mastery.jpg Warg Mastery

  • Max LV: 1
  • Prerequisites: -
  • Type: Active / Special
  • Description: Allows you to summon a loyal 'Warg' wolf using a special wolf flute. In order to summon a warg you need to have the item Wolf Flute. Re-using the skill returns the Warg to the wild.

[edit] Image:RA_Wug_Rider.jpg Warg Rider

  • Max LV: 3
  • Prerequisites: Warg Mastery LV 1
  • Type: Active / Special
  • Description: Allows a Ranger to mount their summoned Warg. Skill level increases your movement speed. While mounted on a Warg, you can't use any bow attacks or skills that are not Warg exclusive.

[edit] Image:RA_Wug_Dash.jpg Warg Dash

  • Max LV: 1
  • Prerequisites: Warg Rider LV 1
  • Type: Active / Special
  • Description: Usable only when mounted on your Warg. Your Warg runs in a straight line, and re-using the skill stops it. You will automatically stop when you hit a wall or enemy. If you learn Warg Strike, you'll deal damage when running into the enemy.

[edit] Image:RA_Wug_Bite.jpg Warg Bite

  • Max LV: 5
  • Prerequisites: Warg Mastery LV 1
  • Type: Active / Damage
  • Description: Can't be used while mounted on the Warg. The Warg leaps at a target, dealing damage and temporarially causing immobile status.
Skill Level 1 2 3 4 5
Attack Power 150% 200% 250% 300% 350%
Duration 10s + Tooth of Warg Bonus 10s + Tooth of Warg Bonus 10s + Tooth of Warg Bonus 10s + Tooth of Warg Bonus 10s + Tooth of Warg Bonus
SP Cost 40 44 46 48 50

[edit] Image:RA_Tooth_of_Wug.jpg Tooth of Warg

  • Max LV: 10
  • Prerequisites: Warg Mastery LV 1
  • Type: Passive
  • Description: Increases wolf damage and effect of wolf skills. Increased skill level increases damage.
Skill Level 1 2 3 4 5 6 7 8 9 10
Attack Power +6 +12 +18 +24 +30 +36 +42 +48 +54 +60

[edit] Image:RA_Wug_Strike.jpg Warg Strike

  • Max LV: 5
  • Prerequisites: Tooth of Warg LV 1
  • Type: Active / Damage
  • Description: Can't be used while mounted on the Warg. The Warg deals damage to a single target. Skill level increases the damage.
Skill Level 1 2 3 4 5
Attack Power +120% +240% +360% +480% +600%
SP Cost 30 32 34 36 38

[edit] Image:RA_Sensitive_Keen.jpg Sensitive Keen

  • Max LV: 5
  • Prerequisites: Tooth of Warg LV 3
  • Type: Active / Detecting
  • Description: The wolf uses its sense of danger to reveal hidden traps and players in a 7x7 area around the caster and deals damage. There's a chance to cast Warg Bite on targets in range.
Skill Level 1 2 3 4 5
Attack Power +150% +200% +250% +300% +350%
Warg Bite Probability 8% 16% 24% 32% 40%


[edit] Skill Tree

Image:Ranskill.jpg

[edit] Job Bonuses

The job levels in which a Ranger receives a certain bonus:

Stat\Amount+1+2+3+4+5+6+7+8
STR 26 27
AGI 4 7 18 31 39 43 45 50
VIT 12 13 14 22 32
INT 2 3 9 21 36 37 38 49
DEX 1 8 17 23 30 44
LUK

[edit] Job LV 50 Bonus

  • STR : 2
  • AGI : 8
  • VIT : 5
  • INT : 8
  • DEX : 6
  • LUK : 0

[edit] Items

[edit] Image:Warg_Flute.jpg Warg Flute

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