From RO Future Wiki
Warlock is a 3rd class job based on the wizard class that expands their repertoire of power on AOE and single target magic spells. Warlock can cast self-buffs [positive buffs], curses [negative buffs] and use book spells for instant cast. Some magics have special useful abilities for both offensive and defensive strategies.
Wizard and High Wizard players who are level 99 can elect to change to Warlock. Becoming a 3rd job allows the player to continue leveling beyond level 99, up to 150.
[edit] Sprite
| | Male | Female
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| Front | Back | Front | Back
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| Walking | | | |
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| Sitting | | | |
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| Stance | | | |
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| Attack 1 | | | |
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| Attack 2 | | | |
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| Skill | | | |
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| Dead | | | |
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[edit] Skills
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Reading Spellbook
- Max LV: 1
- Prerequisites: -
- Type: Active / Special
- Description: Learning Magic Books by reading them previously and seal them up. Warlocks may use the skill Release to let out the sealed spells. The number of skills you can memorize through Reading Spellbook is determined by your level of Freezing Spell. Reading Magic Books for skills that you do not currently know will cause the skill to fail and put you to sleep.
Currently there are 17 books that are readable.
Magician Books
- Cold Bolt
- Fire Bolt
- Lightning Bolt
- Thunderstorm
Wizard Books
- Earth Spike
- Heaven's Drive
- Jupitel Thunder
- Lord of Vermilion
- Meteor Storm
- Storm Gust
- Water Ball
Warlock Books
- Chain Lightning
- Comet
- Crimson Rock
- Drain Life
- Earth Strain
- Tetra Vortex
[edit]
Freezing Spell
- Max LV: 5
- Prerequisites: -
- Type: Passive
- Description: Increase the amount of spells that can be sealed with the skill Reading Spellbook. When spells are frozen, your SP slowly drains depending on the number of spells frozen.
[edit]
Radius
- Max LV: 3
- Prerequisites: -
- Type: Passive
- Description: Increases the range of Warlock magic skills and decreases their casting time.
| Skill Level | 1 | 2 | 3
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| Increase Casting Range | 1 cell | 2 cells | 3 cells
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| Decrease Casting Time | 4% | 6% | 8%
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| 27 May 2009 The radius skill now gives 10% / 15% / 20% reduction in fixed cast time.
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[edit]
Drain Life
- Max LV: 5
- Prerequisites: Radius LV 1
- Type: Damage / Recovery
- Description: Strikes a single target with magical damage, and absorb some of that damage as HP. The HP recovered is influenced by the caster's base level. The success rate varies according to the caster's job level.
| Skill Level | 1 | 2 | 3 | 4 | 5
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| Neutral Element Magic Damage | 600% | 700% | 800% | 900% | 1000%
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| Absorption of Damage | 10% | 15% | 20% | 25% | 30%
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| Success Rate | 75% | 80% | 85% | 90% | 95%
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| SP Cost | 20 | 24 | 28 | 32 | 36
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| 28 October 2009 Drain Life's success rate varies according to the caster's job level. The amount of HP recovered is influenced by the caster's base level.
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[edit]
Soul Expansion
- Max LV: 5
- Prerequisites: Drain Life LV 1
- Type: Active / Damage
- Description: Strikes a target at long distance with ghost element damage. If used against a player in White Imprison, the skill deals double damage.
| Skill Level | 1 | 2 | 3 | 4 | 5
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| Ghost Element Magic Damage | 500% | 600% | 700% | 800% | 900%
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| SP Cost | 30 | 35 | 40 | 45 | 50
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| 14 April 2010 Damage formula is modified.
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[edit]
White Imprison
- Max LV: 5
- Prerequisites: Soul Expansion LV 3
- Type: Status Effect
- Description: Imprisons the target temporarily behind a white magic curtain, preventing them from moving. While in this state, you cannot take damage other than ghost property attacks or attacks with fixed damage (examples: Gravitation Field, Gloria Domini). When White Imprison ends, the target takes a fixed amount of damage according to the skill level. You can cast this skill on yourself, but it will last only 5 seconds. The success rate is influenced by the user's job level.
| Skill Level | 1 | 2 | 3 | 4 | 5
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| Success Rate | 53% | 56% | 59% | 62% | 65%
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| Damage | 400 | 800 | 1200 | 1600 | 2000
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| SP Cost | 50 | 55 | 60 | 65 | 70
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| Duration | 6s | 8s | 10s | 12s | 14s
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| 28 October 2009 White Imprision's damage changes according to skill level, and the success rate varies according to the Warlock's job level.
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[edit]
Stasis
- Max LV: 5
- Prerequisites: Drain Life LV 1
- Type: Status Effect
- Description: Players in the effective range of the caster, including the caster, cannot cast spells.
| Skill Level | 1 | 2 | 3 | 4 | 5
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| Duration | 10s | 15s | 20s | 25s | 30s
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| SP Cost | 50 | 60 | 70 | 80 | 90
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| Effective Range | 13x13 | 13x13 | 13x13 | 13x13 | 13x13
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| 27 May 2009 Stasis's radius is increased to 9 / 10 / 11 / 12 / 13 cells.
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[edit]
Recognized Spell
Status Icon
- Max LV: 5
- Prerequisites: Release LV 2, Stasis LV 1, White Imprison LV 1
- Type: Special Status
- Target: Self
- Description: By gaining a greater understanding of your magic, you can make all of your magic skills deal max damage. However, skills consume 25% more SP.
| Skill Level | 1 | 2 | 3 | 4 | 5
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| Duration | 20s | 30s | 40s | 50s | 60s
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| SP Cost | 50 | 60 | 70 | 80 | 90
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[edit]
Marsh of Abyss
Status Icon
- Max LV: 5
- Prerequisites: Quagmire LV 1
- Type: Debuff
- Description: Curse a target with the Marsh of Abyss, slowing their movement. It also decreases the target's Evasion and Physical Defence according to the caster's INT and job level. The Evasion and Physical Defence reduction is only applied half on players.
| Skill Level | 1 | 2 | 3 | 4 | 5
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| Evasion and Physical Defence Decrease | 6% | 12% | 18% | 24% | 30%
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| Movement Speed Decrease | 50% | 60% | 70% | 80% | 90%
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| SP Cost | 40 | 42 | 44 | 46 | 48
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| 28 October 2009 Marsh of Abyss's effect was modified to reduce Evasion and Physical Defence. The Movement Speed decreasement was increased.
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[edit]
Crimson Rock
- Max LV: 5
- Prerequisites: Summon Fire Ball LV 1
- Type: Active / Damage
- Description: Summons a huge meteorite on the target, striking all targets nearby. When the meteorite hits the ground it lets out a shock wave that throws enemies back and causes stun.
| Skill Level | 1 | 2 | 3 | 4 | 5
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| Fire Element Magic Damage | 1600% | 1900% | 2200% | 2500% | 2800%
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| SP Cost | 60 | 70 | 80 | 90 | 100
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| 14 April 2010 Damage formula is modified.
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[edit]
Hell Inferno
- Max LV: 5
- Prerequisites: Crimson Rock LV 2
- Type: Damage / Status Effect
- Description: Conjures the fires of hell to burn a target. The skill causes Burning status effect, which continually deals fire element damage over time.
| Skill Level | 1 | 2 | 3 | 4 | 5
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| Fire Element Magic Damage | 60% | 120% | 180% | 240% | 300%
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| Shadow Element Magic Damage | 240% | 480% | 720% | 960% | 1200%
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| SP Cost | 35 | 40 | 45 | 50 | 55
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| Burning Chance | 60% | 65% | 70% | 75% | 80%
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| Burning Duration | 5s | 10s | 15s | 20s | 25s
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| 28 October 2009 Hell Inferno now does Fire and Shadow element damage.
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- Max LV: 5
- Prerequisites: Hell Inferno LV 3
- Type: Damage / Status Effect
- Description: Calls a comet from space to crash down into the ground dealing huge fire element damage in a 15x15 radius. The skill causes Burning status effect, which continually deals fire element damage over time. Enemies closer to the center of the blast take increased damage. This skill requires two Warlocks together to be cast.
| Skill Level | 1 | 2 | 3 | 4 | 5
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| Neutral Element Magic Damage | 1000 - 3000% | 1200 - 3500% | 1400 - 4000% | 1600 - 4500% | 1800 - 5000%
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| SP Cost | 240 | 280 | 320 | 360 | 400
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- Need 2 Warlocks to begin cast. Both of then need this skill learned and mastery.
- Now have 20 hits.(02/05/2009)
- Burn chance: 100% (not true)
- Cast time: 10 seconds
- Aftercast time: 10 minutes
| 27 May 2009 Comet can now be cast with a single warlock. However, doing so will consume 2 red gemstones.
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| 28 October 2009 Comet's Element has been changed to Neutral.
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[edit]
Frost Misty
- Max LV: 5
- Prerequisites: Summon Water Ball LV 1
- Type: Debuff
- Description: Covers a 15x15 area in a freezing mist, causing damage and inflicting Freezing status
to targets that enter. The Freezing status causes 70% Movement Speed Reduction, 30% ASPD Reduction, 50% Fixed Casting Time increasement and 30% DEF Reduction.The chance of causing the Freezing status effect varies according to the user's job level.
| Skill Level | 1 | 2 | 3 | 4 | 5
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| Success Rate | 32% | 44% | 56% | 68% | 80%
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| Magic Attack Power | 300% | 400% | 500% | 600% | 700%
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| SP Cost | 40 | 48 | 56 | 64 | 72
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| 27 May 2009 Decreased the radius of Frost Misty by 2 cells (31x31 cells -> 27x27 cells).
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| 28 October 2009 Updated the Freezing status effect and success rate.
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[edit]
Jack Frost
- Max LV: 5
- Prerequisites: Frost Misty LV 2
- Type: Debuff
- Description: Deals water element damage to all targets in Freezing status effect.
| Skill Level | 1 | 2 | 3 | 4 | 5
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| Water Element Magic Damage | 1300% | 1600% | 1900% | 2200% | 2500%
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| SP Cost | 50 | 60 | 70 | 80 | 90
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| 27 May 2009 Decreased the radius of Jack Frost by 2 cells (31x31 cells -> 27x27 cells).
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| 14 April 2010 Damage formula is modified and Fixed so it would still deal damage when Freezing status is not applied.
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[edit]
Chain Lightning
- Max LV: 5
- Prerequisites: Summon Lightning Ball LV 1
- Type: Active / Damage
- Description: Deals wind element damage to a single target. When a target is struck by Chain Lightning, it will also chain to enemies near the target. Higher levels of the skill increase the amount of times it can chain.
| Skill Level | 1 | 2 | 3 | 4 | 5
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| Wind Element Magic Damage | 500% | 600% | 700% | 800% | 900%
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| Random Attack | 5 times | 6 times | 7 times | 8 times | 9 times
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| SP Cost | 80 | 90 | 100 | 110 | 120
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| 27 May 2009 Chain Lightning will now hit a target up to 3 times if there are no other targets to chain to.
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| 14 April 2010 Damage formula is modified.
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[edit]
Sienna Execrate
- Max LV: 5
- Prerequisites: Summon Stone LV 1
- Type: Status Effect
- Description: Causes Petrification status to a single target and all targets nearby. The petrification status's duration cannot be reduced. The success rate varies according to the caster's job level.
| Skill Level | 1 | 2 | 3 | 4 | 5
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| Success Rate | 48% | 56% | 64% | 72% | 80%
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| Duration | 10s | 12s | 14s | 16s | 18s
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| Range | 3x3 cells | 5x5 cells | 5x5 cells | 7x7 cells | 7x7 cells
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| SP Cost | 32 | 34 | 36 | 38 | 40
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| 27 May 2009 Adjusted Sienna Execrate's duration time to be 6 / 9 / 12 / 15 / 18 seconds.
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| 28 October 2009 Adjusted Sienna Execrate's duration time to be 10 / 12 / 14 / 16 / 18 fixed seconds. Changed Success Rate.
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[edit]
Earth Strain
- Max LV: 5
- Prerequisites: Sienna Execrate LV 2
- Type: Damage / Debuff
- Description: Causes the earth near you to shake and shoot up from below, dealing damage to those in range. The shaking caused by the skill can cause players to lose their weapon, helm, armor, shield and accessory. The strip success rate is influenced by the caster and the target's DEX and base level.
| Skill Level | 1 | 2 | 3 | 4 | 5
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| Earth Magic Attack Power | 2100% | 2200% | 2300% | 2400% | 2500%
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| Strip Success Rate | 6% | 14% | 24% | 36% | 50%
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| SP Cost | 70 | 78 | 86 | 94 | 102
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| 27 May 2009 Earth Strain has been changed from being cast in the direction you are facing to being a ground targeted attack.
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| 28 October 2009 Higher levels of the skill can now strip shield, armor and accessory.
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[edit]
Release
- Max LV: 2
- Prerequisites: -
- Type: Active / Special
- Description: Throws your active Fire Ball, Lightning Ball, Water Ball and Stone that you currently have summoned to deal damage to a single target.
| Skill Level | Effect | SP Cost
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| 1 | Throws a single magic stone at the target. | 3
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| 2 | Throws all remaining magic stones at the target. | 20
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[edit]
Summon Fire Ball
- Max LV: 5
- Prerequisites: Meteor Storm LV 1
- Type: Active / Damage
- Description: Summons a ball of fire near the caster. Higher skill level increases the number of balls that can be summoned at once. Maintaining the fire balls drain SP over time.
| Skill Level | 1 | 2 | 3 | 4 | 5
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| Max Fire Ball | 1 | 2 | 3 | 4 | 5
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| Fire Element Magic Damage | 100% | 150% | 200% | 250% | 300%
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| Duration | 30s | 40s | 50s | 60s | 70s
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| SP Cost | 10 | 12 | 14 | 16 | 18
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[edit]
Summon Water Ball
- Max LV: 5
- Prerequisites: Storm Gust LV 1
- Type: Active / Damage
- Description: Summons a ball of water near the caster. Higher skill level increases the number of balls that can be summoned at once. Maintaining the water balls drain SP over time.
| Skill Level | 1 | 2 | 3 | 4 | 5
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| Max Water Ball | 1 | 2 | 3 | 4 | 5
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| Water Element Magic Damage | 100% | 150% | 200% | 250% | 300%
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| Duration | 30s | 40s | 50s | 60s | 70s
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| SP Cost | 10 | 12 | 14 | 16 | 18
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[edit]
Summon Lightning Ball
- Max LV: 5
- Prerequisites: Lord of Vermilion LV 1
- Type: Active / Damage
- Description: Summons a ball of lightning near the caster. Higher skill level increases the number of balls that can be summoned at once. Maintaining the ball lightening drain SP over time.
| Skill Level | 1 | 2 | 3 | 4 | 5
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| Max Lightning Ball | 1 | 2 | 3 | 4 | 5
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| Wind Element Magic Damage | 100% | 150% | 200% | 250% | 300%
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| Duration | 30s | 40s | 50s | 60s | 70s
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| SP Cost | 10 | 12 | 14 | 16 | 18
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[edit]
Summon Stone
- Max LV: 5
- Prerequisites: Heaven's Drive LV 1
- Type: Active / Damage
- Description: Summons a magic stone near the caster. Higher skill level increases the number of stones that can be summoned at once. Maintaining the stones drain SP over time.
| Skill Level | 1 | 2 | 3 | 4 | 5
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| Max Stone | 1 | 2 | 3 | 4 | 5
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| Earth Element Magic Damage | 100% | 150% | 200% | 250% | 300%
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| Duration | 30s | 40s | 50s | 60s | 70s
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| SP Cost | 10 | 12 | 14 | 16 | 18
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[edit]
Tetra Vortex
- Max LV: 5
- Prerequisites: Hell Inferno LV 5, Jack Frost LV 5, Chain Lightning LV 5, Earth Strain LV 5
- Type: Damage / Debuff
- Description: Summons ether in the 4 elements, to deal magic damage of each element. Tetra Vortex requires you to have summoned one Fire Ball, Water Ball, Lightning Ball and Stone before casting or the skill will fail. Targets struck by Tetra Vortex will receive one status effect from Burning, Freezing, Stun, and Bleeding status ailments.
| Skill Level | Effect | SP Cost
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| 1 | 4 Element Magic Damage 1000% * 4 hits / Random one status of Burning, Freezing, Stun and Bleeding | 120
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| 2 | 4 Element Magic Damage 1500% * 4 hits / Random one status of Burning, Freezing, Stun and Bleeding | 150
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| 3 | 4 Element Magic Damage 2000% * 4 hits / Random one status of Burning, Freezing, Stun and Bleeding | 180
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| 4 | 4 Element Magic Damage 2500% * 4 hits / Random one status of Burning, Freezing, Stun and Bleeding | 210
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| 5 | 4 Element Magic Damage 3000% * 4 hits / Random one status of Burning, Freezing, Stun and Bleeding | 240
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| 27 May 2009 Tetra Vortex's max damage has increased slightly.
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[edit] Skill Tree
[edit] Job Bonuses
The job levels in which a Warlock receives a certain bonus:
| Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10
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| STR
| 34 | | | | | | | | |
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| AGI
| 8 | 20 | 29 | 40 | 47 | | | | |
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| VIT
| 15 | 18 | 24 | 25 | | | | | |
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| INT
| 1 | 2 | 7 | 23 | 35 | 36 | 41 | 44 | 45 | 50
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| DEX
| 3 | 6 | 13 | 19 | 28 | 39 | | | |
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| LUK
| 31 | | | | | | | | |
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[edit] Job LV 50 Bonus
- STR : 1
- AGI : 5
- VIT : 4
- INT : 10
- DEX : 6
- LUK : 1