jRO’s “Link System”

Link System

When Japan implemented episode 12.1, they did not implement the battlegrounds like other Ragnarok servers did.  When they discussed it in an interview, they stated the reason for this was they felt the battleground system had too many bugs and was not user friendly enough to be implemented on their server.  Word is that it may be implemented in 2011 once Gravity completes an overhaul of the current battleground system, but for now Japan does not have any of the battleground content.

However, players were still anxious to get their hands on the equipment that was exclusive to battlegrounds.  Their solution to this problem was the ‘Link System’.

The Link System is effectively a way players can get the Krieger von Midguard “Glorious” set equipment without the battleground content.  When participating in various content across the game, players can receive a variety of different “Coins”.  These coins can be traded and sold between players freely.  With enough of these coins, players can purchase the Glorious weapons and armor, which then becomes character bound.

The following are the different coins that can be obtained:


  • Turbo Track Coin - Obtained by trading in 60 Aldebaran Turbo Track points.

  • Arena Coin – Obtained by trading in 60 Izlude Arena points.

  • GvG Coin – Obtained from treasure boxes in War of Emperium.

  • Endless Tower Coin
    – Obtained by trading in ‘Ash of Darkness’ from the Endless Tower instance.

  • Kafra Coin
    – Obtained by trading in 500 Kafra Service Points (obtained by using in-game Kafra services).

  • Coin Holder
    – All MVPs have a chance to give a Coin Holder as an MVP reward.  When used, the coin holder gives 10 random coins.

With enough of these coins, you can trade in for the Glorious equipment.  In order to make the trade, you’ll need to have enough of each type of coin.  The exchange rate of the gears is as follows:

  • All Glorious Weapons: GvG Coin x100  Arena Coinx200  Turbo Track Coinx200  Kafra Coinx150  Endless Tower Coinx50
  • Glorious Muffler: GvG Coin x200  Arena Coinx400  Turbo Track Coinx400  Kafra Coinx300  Endless Tower Coinx100
  • Glorious Mass-Production Shoes: GvG Coin x10  Arena Coinx20  Turbo Track Coinx20  Kafra Coinx50  Endless Tower Coinx5
  • Glorious Mass-Production Suit: GvG Coin x10  Arena Coinx20  Turbo Track Coinx20  Kafra Coinx50  Endless Tower Coinx5
  • Glorious Mass-Production Ring: GvG Coin x10  Arena Coinx20  Turbo Track Coinx20  Kafra Coinx50  Endless Tower Coinx5
  • Glorious Popularized Shoes: GvG Coin x30  Arena Coinx50  Turbo Track Coinx50  Kafra Coinx100  Endless Tower Coinx20
  • Glorious Popularized Suit: GvG Coin x30  Arena Coinx50  Turbo Track Coinx50  Kafra Coinx100  Endless Tower Coinx20
  • Glorious Popularized Ring: GvG Coin x100  Arena Coinx200  Turbo Track Coinx200  Kafra Coinx150  Endless Tower Coinx50
  • Glorious Shoes: GvG Coin x200  Arena Coinx400  Turbo Track Coinx400  Kafra Coinx300  Endless Tower Coinx100
  • Glorious Suit: GvG Coin x200  Arena Coinx400  Turbo Track Coinx400  Kafra Coinx300  Endless Tower Coinx100
  • Glorious Ring: GvG Coin x1000  Arena Coinx2000  Turbo Track Coinx2000  Kafra Coinx1000  Endless Tower Coinx800

Not all the Glorious equipment is the same as on iRO however.  The Glorious equipment has the following differences on jRO:

  • Glorious Weapons: The stats and effects are roughly the same.  However, when those effects are obtained is adjusted.  For most weapons, the base effects are split up and added to higher refine levels, and the [Slaughter], [Destruction], and [Blessing] bonus effects are moved to +7 from +6 (these bonuses are slightly weaker as a result).  A complete list would be unreasonable, but the following is an example of one of the modified Glorious Weapons:
    • Glorious Fist
      • iRO Version: Increases damage vs Demihuman targets by 95%, bypasses 20% defense on demihuman targets.  At +6, gains [Slaughter Lv1] bonus, and an additional 5% defense bypassing.  At +9, it removes the cast time of [Guillotine Fist], and automatically casts Zen when using the skill [Fury].
      • jRO Version: Increases damage vs Demihuman targets by 40%.  At +5, adds an additional +30% damage and 10% defense bypassing vs demihuman.  At +7, gains [Slaughter Lv1] bonus, an additional 30% damage and 15% defense bypassing.  At +9, it removes the cast time of [Guillotine Fist], and automatically casts Zen when using the skill [Fury].
  • Glorious Mass-Production Shoes
    • iRO Version: MaxHP + 5%.
    • jRO Version: MaxHP & MaxSP + 2%.  If refined to +7, gains an additional 5% MaxHP and MaxSP.
  • Glorious Mass-Production Suit
    • iRO Version: MaxHP + 500.
    • jRO Version: MaxHP + 200.  If refined to +7, MaxHP + 300.
  • Glorious Mass-Production Ring – No Difference (+1 to all stats)
  • Glorious Popularized Shoes
    • iRO Version: MaxHP & MaxSP + 5%.
    • jRO Version: MaxHP & MaxSP + 3%.  If Refined to +7, gains an additional MaxHP & MaxSP + 5%.
  • Glorious Popularized Suit
    • iRO Version: MaxHP + 600, SP Recovery Rate + 10%.
    • jRO Version: MaxHP + 400.  If refined to +7, gains an additional MaxHP + 200, and SP Recovery Rate + 10%.
  • Glorious Popularized Ring – No Difference (+2 to all stats)
  • Glorious Muffler
    • iRO Version: MaxHP + 5%.  Reduces damage from demihuman targets by 5%.
    • jRO Version: MaxHP +3%.  Reduces damage from demihuman targets by 3%.  If refined to +7, adds an additional MaxHP + 3%, and reduces damage by an additional 3%.
  • Glorious Shoes
    • iRO Version: MaxHP + 10%.  Reduces damage from demihuman targets by 4%.  Adds a chance to autocast [Increase AGI] Lv 1 when receiving physical damage.
    • jRO Version: MaxHP + 5%.  Reduces damage from demihuman targets by 2%.  Adds a chance to autocast [Increase AGI] Lv 1 when receiving physical damage.  If refined to +7, adds an additional MaxHP + 5%, and reduces damage by an additional 3%.
  • Glorious Suit
    • iRO Version: MaxHP + 20%.  Reduces damage from demihuman targets by 7%.
    • jRO Version: MaxHP + 10%.  Reduces damage from demihuman targets by 5%.  If refined to +7, adds an additional MaxHP + 10%, and reduces damage by an additional 2%.
  • Glorious Ring – No Difference

Source: jRO Homepage

This entry was posted in jRO. Bookmark the permalink. Follow any comments here with the RSS feed for this post. Post a comment or leave a trackback: Trackback URL.

2 Responses to jRO’s “Link System”

  1. LOL the system looks funny, but….. need to refine the glorious gears for the same effect of acutal iro? thats sad, becouse its already to hard to get the gears to break then in a second with a !”#”#$ noob refining npc

  2. Really, I’m sad that I didn’t know about this soon, so good.

Leave a Reply to Shadow of Mefisto

Your email is never published nor shared. Required fields are marked *

*
*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>