Monthly Archives: January 2011
There’s a lot of uncertainty related to what Japan did with the renewal update, and how it compares to our current renewal. Â This post is made to clarify these differences. Â If something is not listed, such a flee, hit, defense, etc, it means it is not substantially different from the renewal we have.
On maintenance of January 25th, monster spawn arrangement and experience values are adjusted to be better for both solo and party play. Â The following is a list of spawn changes made across the game world. Note: jRO monster spawns are generally different than iRO’s, and have different experience requirements for leveling up than we do. […]
On maintenance of January 25th, item giving boxes are getting a full scale update. Â Items affected are the Old Purple Box, Old Blue Box, Present Box, and Treasure Box.
Common Patch If you disconnect in the netcafe exclusive dungeon Izlude 6f, you’ll be returned to your save point now. Main Servers The Angel Wings can now be enchanted with hidden slot enchant. See the relevant NPC on Malangdo Island. Adjusted the simple cash shop UI. Ended the Gym Pass and Emperium G discount event. […]
In relation to the 3rd job update balancing, the following skill bugs have been corrected, and the limitations on their use have been removed. Rune Knight’s “Phantom Thrust” Using the skill on players in regular field maps could cause players to disconnect. Â This has been corrected, and the skill re-enabled. Â A fix to allow the […]
Common Patch Super Novice event has ended. Softhearted Degil event has ended. Added a message “This item cannot be traded to another account” when attempting to trade account bound items. Main Server Corrected an issue with the autospell invoke of the skill “Sage Spirit”. Corrected an issue where some skills would do strange damage to […]
I’veÂ receivedÂ quite a few questions about what skills are and are not currently allowed to be used on jRO. Â jRO, like iRO, have taken balance measures into their own hands due to Gravity’s slow moving nature in attempting to fix skill bugs and abuses. Â They do this by the only means they really can, disabling the […]
Because the anniversary headgear thread sparked some interest, I’ve decided to go back and translate theÂ anniversaryÂ and special headgear from previous years. Â Lots of the headgears are winners from the headgear design contests they holdÂ annually. There’s obviously other headgears from special events, tie-ins or other cash shop offerings, but these are the ones from the major […]
Every year around the Ragnarok Online aniversary (for jRO is December 1st), Gungho offers a retail package for RO that contains a variety of goodies and tickets for several in game headgears. Â A new line-up of in game items is available in the 8thÂ AnniversaryÂ Package.
When Japan implemented episode 12.1, they did not implement the battlegrounds like other Ragnarok servers did. When they discussed it in an interview, they stated the reason for this was they felt the battleground system had too many bugs and was not user friendly enough to be implemented on their server. Word is that it may be implemented in 2011 once Gravity completes an overhaul of the current battleground system, but for now Japan does not have any of the battleground content.
However, players were still anxious to get their hands on the equipment that was exclusive to battlegrounds. Their solution to this problem was the ‘Link System’.