Category Archives: jRO
Gungho has announced that the ‘Dewata’ Ragnarok Online update will be hitting Japan in just 5 days, on March 15th, 2011. Dewata is a localized map modeled after Indonesia. The update features the following content: The city of Dewata. 1 new field map. 2 dungeon maps. 6 new monsters, including the new MVP boss monster […]
There’s a lot of uncertainty related to what Japan did with the renewal update, and how it compares to our current renewal. This post is made to clarify these differences. If something is not listed, such a flee, hit, defense, etc, it means it is not substantially different from the renewal we have.
In relation to the 3rd job update balancing, the following skill bugs have been corrected, and the limitations on their use have been removed. Rune Knight’s “Phantom Thrust” Using the skill on players in regular field maps could cause players to disconnect. This has been corrected, and the skill re-enabled. A fix to allow the […]
I’ve received quite a few questions about what skills are and are not currently allowed to be used on jRO. jRO, like iRO, have taken balance measures into their own hands due to Gravity’s slow moving nature in attempting to fix skill bugs and abuses. They do this by the only means they really can, disabling the […]
Because the anniversary headgear thread sparked some interest, I’ve decided to go back and translate the anniversary and special headgear from previous years. Lots of the headgears are winners from the headgear design contests they hold annually. There’s obviously other headgears from special events, tie-ins or other cash shop offerings, but these are the ones from the major […]
Every year around the Ragnarok Online aniversary (for jRO is December 1st), Gungho offers a retail package for RO that contains a variety of goodies and tickets for several in game headgears. A new line-up of in game items is available in the 8th Anniversary Package.
When Japan implemented episode 12.1, they did not implement the battlegrounds like other Ragnarok servers did. When they discussed it in an interview, they stated the reason for this was they felt the battleground system had too many bugs and was not user friendly enough to be implemented on their server. Word is that it may be implemented in 2011 once Gravity completes an overhaul of the current battleground system, but for now Japan does not have any of the battleground content.
However, players were still anxious to get their hands on the equipment that was exclusive to battlegrounds. Their solution to this problem was the ‘Link System’.
Gungho recently held an event called the ‘Ragnarok Conference and Party’, where they revealed their current plans to improve the game and future content they plan on adding in in the near future.